Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's bishop on D6.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From C1 to A3, our hero's bishop swallows Rat's pawn.
Rat sets the knight on F6, watching every square. A clean strike: our hero's bishop topples the pawn on C5.
From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from F6 to H7; then our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to E3, and rat's knight advances from H7 to F6.
our hero advances the bishop from C5 to D4, while rat sets the pawn on A3, watching every square. From D4 to F6, our hero's bishop swallows Rat's knight.
From the dark, Rat pushes the pawn to G5. A clean strike: our hero's pawn topples the pawn on G5.
Rat answers by moving the pawn from G4 to G3, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to G7, while rat's pawn advances from E6 to E5. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the pawn on C5, watching every square. From G7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E6. From F6 to E5, our hero's bishop swallows Rat's pawn.
Rat answers by moving the king from E6 to D5. A clean strike: our hero's bishop topples the pawn on C7.
With dungeon cunning, Rat brings the king to E6. From C7 to G3, our hero's bishop swallows Rat's pawn.
Rat's king advances from E6 to D5. our hero advances the pawn from H4 to H5, while rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the pawn to C3.
A clean strike: our hero's pawn topples the pawn on C3.
Rat answers by moving the king from D5 to C4, and right after that our hero slides the bishop across the board, from G3 to D6. With dungeon cunning, Rat brings the king to D5.
With a steady hand, our hero brings the queen to G6, while rat's king advances from D5 to C6. our hero advances the pawn from H6 to H7, and rat sets the king on B6, watching every square.
Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to C6. our hero gives check with the queen on C8.
Rat answers by moving the king from C6 to D5. From F7, our hero's queen forces Rat to defend.
Rat advances to D6 and claims our bishop.
With a steady hand, our hero brings the queen to C4, and rat's king advances from D6 to E5. our hero gives check with the queen on G7.
Rat sets the king on D6, watching every square, and right after that without hurry or fear, our hero places the queen on G5. From the dark, Rat pushes the king to D7; then our hero's queen takes A6, leaving C4 behind.
Rat answers by moving the king from D7 to E8. our hero gives check with the queen on G6.
With dungeon cunning, Rat brings the king to D8. From A8, our hero's queen forces Rat to defend.
Rat's king advances from D8 to E7. our hero advances the queen from A8 to A6, and rat sets the king on D7, watching every square.
A clean strike: our hero's queen topples the pawn on A3.
From the dark, Rat pushes the king to C7. From E7, our hero's queen forces Rat to defend.
Rat answers by moving the king from C7 to C8. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 42 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 53% of the games on this floor.