Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's queen lands on D4 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on D6, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the king from F8 to F7; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to B4.

With a steady hand, our hero brings the pawn to F4, and rat's pawn advances from E7 to E5. A clean strike: our hero's pawn topples the pawn on E5.

Rat sets the king on G7, watching every square. From E5 to D6, our hero's pawn swallows Rat's pawn.

Rat's knight reaches C2 and threatens our hero's king.

our hero's king takes D2, leaving E1 behind. Rat answers by moving the knight from C2 to A1. From D6 to C7, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F8. Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from F8 to G7. From C8 to C5, our hero's queen swallows Rat's pawn.

Rat sets the knight on C2, watching every square. A clean strike: our hero's queen topples the pawn on A5.

From the dark, Rat pushes the knight to D4. Check: our hero tightens the net by bringing the queen to E5.

Rat answers by moving the king from G7 to H6. A clean strike: our hero's queen topples the knight on D4.

With dungeon cunning, Rat brings the king to H7. From H4, our hero's queen forces Rat to defend.

Rat's king advances from H7 to G7. our hero advances the pawn from C4 to C5, while rat sets the pawn on G5, watching every square.

By taking the pawn on G5, our hero drives Rat into check.

From the dark, Rat pushes the king to F7; then our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from F7 to F8, and right after that our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to E8. Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from E8 to F7. From F5, our hero's queen forces Rat to defend.

Rat sets the king on E8, watching every square. Check: our hero tightens the net by bringing the queen to G8.

From the dark, Rat pushes the king to E7. our hero gives check with the queen on F7.

Rat answers by moving the king from E7 to D6. From G6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to E5. Check: our hero tightens the net by bringing the queen to E6.

Rat's king advances from E5 to F4. And it is checkmate: our hero ends the game on F5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 14 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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