Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat moves its king from G7 to H8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to A4, while rat's pawn advances from D7 to D6.

our hero advances the pawn from H2 to H3, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the pawn to E4, and right after that our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from D6 to D5; then our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the pawn to D4. With a steady hand, our hero brings the pawn to D3, and rat's pawn advances from E4 to E3.

our hero advances the pawn from H4 to H5, while rat sets the king on F6, watching every square. From F2 to E3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to E7. A clean strike: our hero's pawn topples the pawn on D4.

Rat answers by moving the pawn from C5 to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from G6 to H5 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to C3, while rat's king advances from E7 to F6. our hero advances the pawn from E2 to E3, and rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to E6, and right after that our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the king from E6 to D7. A clean strike: our hero's pawn topples the pawn on H5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to H6, and rat's king advances from E7 to F8.

our hero advances the pawn from H6 to H7, while rat sets the king on G7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

Rat moves the king from G7 to H8 and topples our hero's queen.

A clean strike: our hero's pawn topples the pawn on C5.

Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to E5, while rat's king advances from G8 to F7. our hero advances the king from D1 to E1, and rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to D8, and right after that our hero's king takes G1, leaving F1 behind.

Rat answers by moving the king from D8 to E7; then our hero slides the king across the board, from G1 to H2. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to E6, and rat's king advances from D8 to C7. our hero advances the pawn from E6 to E7, while rat sets the king on D7, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to C7. our hero gives check with the queen on E7.

Rat answers by moving the king from C7 to C8, and right after that our hero slides the king across the board, from H2 to H3. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the king to G4, while rat's king advances from B8 to A8. our hero advances the king from G4 to F5, and rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to A8, and right after that our hero's king takes D6, leaving E5 behind.

Rat answers by moving the king from A8 to B8. A clean strike: our hero's king topples the pawn on C6.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the king to B6, and rat's king advances from A8 to B8.

A clean strike: our hero's king topples the pawn on A5.

Rat sets the king on A8, watching every square, and right after that without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to B8.

From C7, our hero's pawn forces Rat to defend.

Rat answers by moving the king from B8 to C8, and right after that our hero slides the king across the board, from A5 to A6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
9 min 53 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
8 / 10
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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