Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on A8.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to D4; then rat's knight advances from D7 to B6. our hero advances the pawn from E2 to E4, and right after that rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to B7, while our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the knight from B6 to A8, and our hero slides the pawn across the board, from D4 to D5. A cruel blow: Rat's pawn captures our hero's pawn on D5.

With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from B7 to A6. our hero advances the pawn from A2 to A3; then rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to B8, and our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the king from B8 to A7, while our hero slides the king across the board, from E2 to E3. With dungeon cunning, Rat brings the pawn to C6.

With a steady hand, our hero brings the pawn to F4. Check from Rat: the pawn plants itself on D4.

our hero claims the enemy pawn by landing on D4.

Rat's pawn falls on F4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G3 to F4.

From the dark, Rat pushes the king to B6. our hero claims the enemy pawn by landing on C4.

Rat answers by moving the king from B6 to A6, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to B6.

With a steady hand, our hero brings the king to D4, and right after that rat's knight advances from A8 to C7. our hero advances the pawn from C3 to C4; then rat sets the knight on E8, watching every square.

From C5, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to A7, and our hero's king takes E5, leaving D4 behind. Rat answers by moving the king from A7 to B8, while our hero slides the pawn across the board, from F5 to F6.

With dungeon cunning, Rat brings the king to A8. our hero captures the enemy pawn: the pawn leaps from F6 to E7.

Rat's king advances from A8 to B8. our hero advances the king from E5 to F5, and right after that rat sets the king on B7, watching every square.

our hero captures the enemy pawn: the king leaps from F5 to G4.

From the dark, Rat pushes the king to B8, while our hero's king takes F5, leaving G4 behind. Rat answers by moving the king from B8 to B7, and our hero slides the king across the board, from F5 to E5.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the pawn to H3, and right after that rat's king advances from B8 to C7.

our hero advances the pawn from H3 to H4; then rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the king to B7, and our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from B7 to C8, while our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Rat brings the knight to C7. our hero's pawn crowns on H8 and becomes a queen.

Rat's king advances from C8 to B7. our hero advances the king from E5 to D6. Check from Rat: the knight plants itself on E8.

Without hurry or fear, our hero places the king on D7. Rat gives check with the knight on F6.

our hero claims the enemy knight by landing on F6.

Rat answers by moving the king from B7 to B8. our hero captures the enemy pawn: the king leaps from D7 to C6.

With dungeon cunning, Rat brings the king to A8. our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from A8 to A7. Check: our hero tightens the net by bringing the queen to F7.

Rat sets the king on A6, watching every square, while without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to A7.

From A8, our hero's queen forces Rat to defend.

A cruel blow: Rat's king captures our hero's queen on A8.

our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 36 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 11
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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