Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to F7, and our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the knight from C6 to B8, while our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the knight to C6. With a steady hand, our hero brings the pawn to C4; then rat's knight advances from C6 to D8.

our hero advances the king from E1 to E2, and right after that rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the knight to B7, while our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from B7 to D8, and our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to A3, and right after that rat's king advances from E6 to D6.

our hero advances the pawn from F2 to F4. A cruel blow: Rat's pawn captures our hero's pawn on F4.

our hero claims the enemy pawn by landing on F4.

From the dark, Rat pushes the king to C6, and our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the knight from D8 to F7, while our hero slides the king across the board, from E2 to E3.

With dungeon cunning, Rat brings the knight to H6. With a steady hand, our hero brings the king to F4.

A cruel blow: Rat's knight captures our hero's pawn on F5.

our hero claims the enemy knight by landing on F5.

Rat sets the pawn on D6, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to B6, while our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from B6 to B7, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the pawn to C6.

With a steady hand, our hero brings the pawn to H7, and right after that rat's pawn advances from D6 to D5. our hero's pawn crowns on H8 and becomes a queen.

Rat gives check with the pawn on E5.

our hero claims the enemy pawn by landing on E5.

From the dark, Rat pushes the king to A8, and our hero's queen takes C7, leaving E5 behind. A cruel blow: Rat's pawn captures our hero's pawn on C4.

our hero captures the pawn on C6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to A7. our hero captures the pawn on C5 and leaves Rat in check.

Rat's king advances from A7 to A8. our hero claims the enemy pawn by landing on C4.

Rat sets the king on B8, watching every square, and without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the king to B7.

Check: our hero tightens the net by bringing the queen to B5.

Rat answers by moving the king from B7 to A7. our hero captures the pawn on A5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to B7. From D5, our hero's queen forces Rat to defend.

Rat's king advances from B7 to B8. our hero advances the pawn from F6 to F7; then rat sets the king on A7, watching every square.

our hero gives check with the queen on A5.

From the dark, Rat pushes the king to B7. our hero's pawn crowns on F8 and becomes a queen.

Rat answers by moving the king from B7 to C6. Check: our hero tightens the net by bringing the queen to F6.

With dungeon cunning, Rat brings the king to B7. our hero gives check with the queen on B6.

Rat's king advances from B7 to C8. Mate. our hero's queen on C7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 36 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 56% of the games on this floor.

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