Battle chronicle

The duel begins: Yeray D. against Spider on floor 3.

Yeray D.'s king lands on B7 and defeats Spider's knight!

The duel ends in a draw: Yeray D. and Spider withdraw.

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The battle, move by move

With a steady hand, Yeray D. brings the king to E2. Spider's knight reaches G3 and threatens Yeray D.'s king.

Yeray D. claims the enemy pawn by landing on E3.

Spider sets the pawn on C6, watching every square, and without hurry or fear, Yeray D. places the king on D3. From the dark, Spider pushes the pawn to C2.

Yeray D. claims the enemy pawn by landing on C2.

Spider answers by moving the king from E8 to D7, and yeray D. slides the king across the board, from C2 to C3. With dungeon cunning, Spider brings the king to D8.

With a steady hand, Yeray D. brings the king to C4, and right after that spider's knight advances from G3 to E4. Yeray D. advances the king from C4 to B4; then spider sets the knight on D6, watching every square.

Yeray D. claims the enemy pawn by landing on A4.

From the dark, Spider pushes the knight to G8, and yeray D.'s king takes A5, leaving A4 behind. Spider gives check with the knight on B7.

Yeray D. claims the enemy pawn by landing on A6.

With dungeon cunning, Spider brings the pawn to C5. Yeray D. captures the enemy knight: the king leaps from A6 to B7.

Spider's knight advances from G8 to F6. Yeray D. advances the king from B7 to C6, and right after that spider sets the pawn on C4, watching every square.

Without hurry or fear, Yeray D. places the king on C5. From the dark, Spider pushes the knight to H5. Yeray D. claims the enemy pawn by landing on C4.

Spider answers by moving the knight from H5 to F6, and yeray D. slides the king across the board, from C4 to D3. With dungeon cunning, Spider brings the knight to H7.

With a steady hand, Yeray D. brings the king to E4, and right after that spider's knight advances from H7 to F8. Yeray D. captures the enemy pawn: the king leaps from E4 to E5.

Spider sets the king on D7, watching every square, while without hurry or fear, Yeray D. places the king on F4. From the dark, Spider pushes the king to C8, and yeray D.'s king takes G5, leaving F4 behind.

Spider answers by moving the king from C8 to D8, while yeray D. slides the king across the board, from G5 to H6. With dungeon cunning, Spider brings the king to C8.

With a steady hand, Yeray D. brings the king to G7; then spider's king advances from C8 to C7. Yeray D. claims the enemy knight by landing on F8.

Spider sets the king on B8, watching every square. Yeray D. captures the enemy pawn: the king leaps from F8 to E7.

From the dark, Spider pushes the king to C8, while yeray D.'s king takes D6, leaving E7 behind. Spider answers by moving the king from C8 to D8, and yeray D. slides the king across the board, from D6 to E6.

With dungeon cunning, Spider brings the king to C8. With a steady hand, Yeray D. brings the king to F6, and right after that spider's king advances from C8 to B7.

Yeray D. captures the enemy pawn: the king leaps from F6 to G6.

Draw. The dungeon keeps the names of Yeray D. and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 27 s
Moves
53
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 40% of the games on this floor.

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