Battle chronicle

A new legend is written: Yeray D. challenges Spider on floor 3.

Yeray D.'s king lands on E3 and defeats Spider's knight!

The duel ends in a draw: Yeray D. and Spider withdraw.

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The battle, move by move

Yeray D. slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Spider brings the knight to D6. Yeray D. captures the enemy pawn: the king leaps from E2 to E3.

Spider's pawn advances from A6 to A5. Yeray D. advances the king from E3 to D3, and right after that spider sets the knight on D5, watching every square.

Without hurry or fear, Yeray D. places the king on E2. From the dark, Spider pushes the king to D8, while yeray D.'s king takes F3, leaving E2 behind.

Spider answers by moving the knight from D5 to E3. Yeray D. captures the enemy knight: the king leaps from F3 to E3.

With dungeon cunning, Spider brings the pawn to G5. With a steady hand, Yeray D. brings the king to D3, and right after that spider's knight advances from D6 to C8.

Yeray D. captures the enemy pawn: the king leaps from D3 to C3.

Spider sets the knight on A7, watching every square, while without hurry or fear, Yeray D. places the king on B2. From the dark, Spider pushes the king to C8, and yeray D.'s king takes A3, leaving B2 behind.

Spider answers by moving the pawn from E5 to E4. Yeray D. claims the enemy pawn by landing on A4.

With dungeon cunning, Spider brings the king to B8. Yeray D. captures the enemy pawn: the king leaps from A4 to A5.

Spider's pawn advances from C7 to C6. Yeray D. advances the king from A5 to B4. Spider's pawn reaches C5 and threatens Yeray D.'s king.

Yeray D. captures the enemy pawn: the king leaps from B4 to C5.

From the dark, Spider pushes the pawn to E5, while yeray D.'s king takes C4, leaving C5 behind. Spider answers by moving the knight from A7 to C6, and yeray D. slides the king across the board, from C4 to C3.

With dungeon cunning, Spider brings the knight to D4. With a steady hand, Yeray D. brings the king to D2, and right after that spider's pawn advances from G5 to G4.

Yeray D. advances the king from D2 to E3. Spider gives check with the knight on F5.

Yeray D. claims the enemy pawn by landing on E4.

From the dark, Spider pushes the knight to E7. Yeray D. captures the enemy pawn: the king leaps from E4 to E5.

Check from Spider: the knight plants itself on C6.

Yeray D. slides the king across the board, from E5 to F4, and right after that with dungeon cunning, Spider brings the knight to A7. Yeray D. captures the enemy pawn: the king leaps from F4 to G4.

Draw. The dungeon keeps the names of Yeray D. and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
43
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 26% of the games on this floor.

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