Battle chronicle
In the depths of Sewers, our hero faces Spider.
With an adventurer's precision, our hero takes the rival knight on F2.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
From C1 to E3, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the pawn to C5; then our hero's knight takes F3, leaving G1 behind. Spider answers by moving the pawn from G6 to G5.
From F3 to E5, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the knight to D3, while spider's knight advances from F6 to G4.
our hero advances the bishop from E3 to G1, and spider sets the pawn on C4, watching every square. Without hurry or fear, our hero places the knight on C1.
From the dark, Spider pushes the knight to F2. From G1 to F2, our hero's bishop swallows Spider's knight.
Spider answers by moving the pawn from E7 to E5; then our hero slides the bishop across the board, from F2 to C5. our hero activates Backstab and silently removes a threat from Spider.
With dungeon cunning, Spider brings the knight to F2. From E1 to F2, our hero's king swallows Spider's knight.
Spider's pawn advances from G5 to G4, while our hero advances the bishop from C5 to D6. Spider sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the king on E3; then from the dark, Spider pushes the king to D7. our hero's bishop takes F4, leaving D6 behind, and right after that spider answers by moving the king from D7 to D8.
From E3 to E4, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the king to E7, while with a steady hand, our hero brings the king to D3. Spider's king advances from E7 to D8.
From D3 to C2, our hero's king swallows Spider's pawn.
Spider sets the king on C8, watching every square. Without hurry or fear, our hero places the king on C3, and right after that from the dark, Spider pushes the king to D8.
our hero's knight takes D3, leaving C1 behind; then spider answers by moving the king from D8 to D7. Check: our hero tightens the net by bringing the knight to E5.
With dungeon cunning, Spider brings the king to E7. From E5 to G4, our hero's knight swallows Spider's pawn.
Spider's king advances from E7 to E6, while our hero advances the king from C3 to B4. Spider sets the pawn on A3, watching every square.
From B4 to A3, our hero's king swallows Spider's pawn.
From the dark, Spider pushes the pawn to A5. our hero's pawn takes E4, leaving E2 behind, and right after that spider answers by moving the king from E6 to D7.
our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to E6, while with a steady hand, our hero brings the king to A4.
Spider's king advances from E6 to D5. From A4 to A5, our hero's king swallows Spider's pawn.
Spider sets the king on E6, watching every square. Without hurry or fear, our hero places the knight on H6, and right after that from the dark, Spider pushes the king to E7.
our hero's knight takes G4, leaving H6 behind; then spider answers by moving the king from E7 to E6. our hero slides the knight across the board, from G4 to H6.
With dungeon cunning, Spider brings the king to D5, and with a steady hand, our hero brings the pawn to G4. Spider's king advances from D5 to C6, while our hero advances the pawn from G4 to G5.
Spider sets the king on D5, watching every square. Without hurry or fear, our hero places the pawn on G6; then from the dark, Spider pushes the king to C5.
our hero's pawn takes E6, leaving E5 behind, and right after that spider answers by moving the king from C5 to D5. our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Spider brings the king to C5. Promotion: on E8, our hero turns a pawn into a queen.
Spider's king advances from C5 to D4, and our hero advances the pawn from G6 to G7. Spider sets the king on D3, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to D4. our hero gives check with the queen on A4.
Spider answers by moving the king from D4 to D3. From B3, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to E2. Check: our hero tightens the net by bringing the queen to A2.
Spider's king advances from E2 to F1. And it is checkmate: our hero ends the game on D1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 2 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 76% of the games on this floor.