Battle chronicle
In the depths of Sewers, our hero faces Spider.
With an adventurer's precision, our hero takes the rival knight on A1.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the knight to H7. A clean strike: our hero's bishop topples the pawn on E3.
Spider answers by moving the pawn from C7 to C5, and right after that our hero slides the king across the board, from E1 to E2. With dungeon cunning, Spider brings the pawn to C4.
With a steady hand, our hero brings the king to F3. Check from Spider: the knight plants itself on G5.
From E3 to G5, our hero's bishop swallows Spider's knight.
Spider sets the knight on F6, watching every square; then without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the king to F7, and right after that our hero's bishop takes H6, leaving G5 behind.
Spider answers by moving the king from F7 to E6; then our hero slides the bishop across the board, from H6 to F8. Spider gives check with the knight on G4.
With a steady hand, our hero brings the king to E4, and spider's pawn advances from G6 to G5. our hero advances the king from E4 to F3, while spider sets the knight on F6, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the pawn to A3; then our hero's king takes D2, leaving E3 behind.
Spider answers by moving the knight from F6 to D5, and right after that our hero slides the king across the board, from D2 to C1. With dungeon cunning, Spider brings the knight to E3.
With a steady hand, our hero brings the king to B1. Spider gives check with the pawn on A2.
From B1 to A2, our hero's king swallows Spider's pawn.
Spider moves the knight from E3 to C2 and topples our hero's pawn.
Without hurry or fear, our hero places the king on B2. From the dark, Spider pushes the knight to A1. From B2 to A1, our hero's king swallows Spider's knight.
Spider answers by moving the pawn from G5 to G4; then our hero slides the king across the board, from A1 to A2. With dungeon cunning, Spider brings the king to D5.
With a steady hand, our hero brings the king to A3, and spider's pawn advances from A6 to A5. A clean strike: our hero's bishop topples the pawn on E7.
Spider sets the pawn on E4, watching every square, and right after that without hurry or fear, our hero places the bishop on G5. From the dark, Spider pushes the pawn to G3; then our hero's bishop takes F4, leaving G5 behind.
Spider answers by moving the pawn from E4 to E3. From F4 to G3, our hero's bishop swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to E2. With a steady hand, our hero brings the king to A4, while spider's king advances from D5 to E4.
From A4 to A5, our hero's king swallows Spider's pawn.
Spider's pawn crowns on E1 and a hostile knight is born.
A clean strike: our hero's bishop topples the knight on E1.
From the dark, Spider pushes the king to F5, and right after that our hero's king takes B5, leaving A5 behind. Spider answers by moving the king from F5 to E4; then our hero slides the king across the board, from B5 to C5.
With dungeon cunning, Spider brings the king to D3. With a steady hand, our hero brings the bishop to F2, and spider's king advances from D3 to C2.
A clean strike: our hero's king topples the pawn on C4.
Spider sets the king on B1, watching every square, and right after that without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the king to C2; then our hero's pawn takes C4, leaving C3 behind.
Spider answers by moving the king from C2 to B1, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Spider brings the king to B2.
With a steady hand, our hero brings the pawn to C6, while spider's king advances from B2 to C1. our hero advances the pawn from C6 to C7, and spider sets the king on B2, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to A1, and right after that our hero's king takes D5, leaving D4 behind. Spider answers by moving the king from A1 to A2; then our hero slides the bishop across the board, from F2 to D4.
With dungeon cunning, Spider brings the king to B1. With a steady hand, our hero brings the queen to C3, and spider's king advances from B1 to A2.
And it is checkmate: our hero ends the game on B2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 53 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 76% of the games on this floor.