Battle chronicle

In the depths of Sewers, our hero faces Slug.

With an adventurer's precision, our hero takes the rival knight on C6.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero slides the pawn across the board, from A2 to A4, and with dungeon cunning, Slug brings the pawn to H5. With a steady hand, our hero brings the pawn to A5, while slug's knight advances from G3 to F5.

our hero advances the pawn from G2 to G3, and slug sets the knight on D4, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Slug pushes the bishop to A3, and right after that our hero's pawn takes A7, leaving A6 behind. Slug answers by moving the knight from D4 to C6.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to F7. From A8 to A3, our hero's queen swallows Slug's bishop.

Slug's pawn advances from H5 to H4. our hero advances the queen from A3 to A6, while slug sets the pawn on H3, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the pawn to H2; then our hero's king takes G2, leaving F2 behind.

Slug answers by moving the king from F7 to G7. From G2 to H2, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the pawn to D6. A clean strike: our hero's queen topples the knight on C6.

Slug's pawn advances from H7 to H6. From C6 to C3, our hero's queen swallows Slug's pawn.

Slug sets the king on G8, watching every square; then without hurry or fear, our hero places the queen on B4. From the dark, Slug pushes the pawn to E4.

From B4 to E4, our hero's queen swallows Slug's pawn.

Slug answers by moving the pawn from H6 to H5; then our hero slides the king across the board, from H2 to G1. With dungeon cunning, Slug brings the pawn to E5.

With a steady hand, our hero brings the queen to A4, and slug's pawn advances from E7 to E6. our hero advances the pawn from E2 to E4, while slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on B4. From the dark, Slug pushes the king to G7; then our hero's pawn takes B5, leaving B4 behind.

Slug answers by moving the king from G7 to G8, and right after that our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Slug brings the king to H7.

With a steady hand, our hero brings the pawn to B7, while slug's king advances from H7 to G7. Promotion: on B8, our hero turns a pawn into a queen.

Slug sets the pawn on H4, watching every square. A clean strike: our hero's pawn topples the pawn on H4.

From the dark, Slug pushes the king to H7. From B8 to D6, our hero's queen swallows Slug's pawn.

Slug answers by moving the pawn from G4 to G3. A clean strike: our hero's queen topples the pawn on E6.

With dungeon cunning, Slug brings the king to G7. By taking the pawn on E5, our hero drives Slug into check.

Slug's king advances from G7 to F8. A clean strike: our hero's queen topples the pawn on G3.

Slug sets the king on F7, watching every square. From A7, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to E8. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 2 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 6

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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