Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's pawn lands on G3 and defeats Slug's knight!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on G3.

Slug's king advances from E8 to D8. From C1 to H6, our hero's bishop swallows Slug's pawn.

Slug sets the bishop on C7, watching every square; then without hurry or fear, our hero places the bishop on G5. From the dark, Slug pushes the pawn to E4, and right after that our hero's pawn takes H3, leaving H2 behind.

Slug answers by moving the pawn from H7 to H5. A clean strike: our hero's pawn topples the pawn on G4.

With dungeon cunning, Slug brings the pawn to E3. From G4 to H5, our hero's pawn swallows Slug's pawn.

Slug's bishop advances from C7 to E5. A clean strike: our hero's bishop topples the pawn on E3.

Slug sets the pawn on D5, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the bishop to G7; then our hero's pawn takes G5, leaving G4 behind.

Slug answers by moving the bishop from G7 to E5, and right after that our hero slides the pawn across the board, from H5 to H6. Slug's bishop reaches G3 and threatens our hero's king.

With a steady hand, our hero brings the bishop to F2, while slug's bishop advances from G3 to D6. our hero advances the pawn from G5 to G6, and slug sets the bishop on B4, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the king to C7, and right after that our hero's pawn takes H7, leaving H6 behind.

Slug answers by moving the pawn from E6 to E5. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the pawn to D4. Promotion: on H8, our hero turns a pawn into a queen.

Slug's bishop advances from B4 to D6. our hero advances the pawn from E2 to E3. Slug advances to E3 and claims our pawn.

From F2 to E3, our hero's bishop swallows Slug's pawn.

From the dark, Slug pushes the bishop to A3; then our hero's queen takes F8, leaving G8 behind. Slug answers by moving the king from C7 to D6.

our hero gives check with the queen on H6.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the queen to G6, while slug's bishop advances from A3 to B2.

Check: our hero tightens the net by bringing the queen to E8.

Slug sets the king on D6, watching every square. By taking the pawn on E7, our hero drives Slug into check.

From the dark, Slug pushes the king to D5. By taking the pawn on E5, our hero drives Slug into check.

Slug answers by moving the king from D5 to C4. our hero delivers the final mate from B5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 25 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

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