Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's king lands on E4 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Spider's pawn advances from G6 to G5. our hero advances the pawn from F2 to F3, and right after that spider sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to D7, while our hero's bishop takes A3, leaving C1 behind.
Spider answers by moving the knight from D7 to F8. our hero captures the enemy pawn: the king leaps from E2 to E3.
With dungeon cunning, Spider brings the knight to D7. our hero claims the enemy knight by landing on E4.
Spider's pawn advances from C7 to C5. our hero advances the knight from G1 to E2; then spider sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Spider pushes the king to E8, and our hero's pawn takes H4, leaving H2 behind.
Spider answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on G5.
Spider's knight reaches F6 and threatens our hero's king.
our hero captures the enemy knight: the pawn leaps from G5 to F6.
Spider's king advances from E8 to D8. our hero claims the enemy pawn by landing on E5.
Spider sets the king on E8, watching every square. our hero captures the enemy pawn: the king leaps from E5 to E6.
From the dark, Spider pushes the king to D8, while our hero's pawn takes F7, leaving F6 behind. Spider answers by moving the king from D8 to C7.
our hero's pawn crowns on F8 and becomes a queen.
With dungeon cunning, Spider brings the pawn to A5. Check: our hero tightens the net by bringing the queen to C5.
Spider's king advances from C7 to B7. our hero gives check with the queen on B5.
Spider sets the king on C8, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Spider pushes the king to B8, and our hero's pawn takes G4, leaving G3 behind. Spider answers by moving the king from B8 to C8, while our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Spider brings the king to B8. With a steady hand, our hero brings the king to F7; then spider's king advances from B8 to C8.
our hero advances the pawn from G5 to G6, and right after that spider sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Spider pushes the king to B8. our hero's pawn crowns on G8 and becomes a queen.
Spider answers by moving the king from B8 to B7. Check: our hero tightens the net by bringing the queen to B5.
With dungeon cunning, Spider brings the king to A7. With a steady hand, our hero brings the knight to D4.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 28 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.