Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival rook on C1.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

With a steady hand, our hero brings the pawn to G3; then spider's pawn advances from A4 to A3. our hero advances the king from E1 to F1, and right after that spider sets the knight on H5, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to D2. our hero claims the enemy pawn by landing on E3.

Check from Spider: the knight plants itself on F1.

our hero slides the king across the board, from E3 to F3; then with dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the king to F2, and right after that spider's king advances from F7 to E8.

our hero captures the enemy knight: the king leaps from F2 to F1.

Spider sets the pawn on E4, watching every square, while without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the pawn to E5, and our hero's pawn takes G4, leaving G3 behind.

Spider answers by moving the king from E8 to D7. our hero claims the enemy knight by landing on H5.

With dungeon cunning, Spider brings the king to E6. our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Spider's king advances from E6 to F6. our hero advances the pawn from G6 to G7. Spider's king falls on G7 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the king to F7. our hero claims the enemy pawn by landing on E4.

our hero activates Backstab and silently removes a threat from Spider.

Spider answers by moving the pawn from C7 to C6; then our hero slides the king across the board, from E4 to D4. With dungeon cunning, Spider brings the pawn to A2.

our hero claims the enemy pawn by landing on C3.

On A1, Spider promotes and gains a reinforcing rook.

our hero advances the king from C3 to B2, while spider sets the rook on C1, watching every square. our hero claims the enemy rook by landing on C1.

From the dark, Spider pushes the king to E6. our hero's king takes B2, leaving C1 behind, while spider answers by moving the king from E6 to E5.

our hero slides the king across the board, from B2 to A3. With dungeon cunning, Spider brings the king to D5; then with a steady hand, our hero brings the king to A4.

Spider's pawn advances from C6 to C5, and right after that our hero advances the king from A4 to A5. Spider sets the king on E5, watching every square.

our hero captures the enemy pawn: the king leaps from A5 to A6.

From the dark, Spider pushes the king to E4. our hero's king takes A7, leaving A6 behind, and spider answers by moving the king from E4 to F4.

our hero slides the king across the board, from A7 to A8. With dungeon cunning, Spider brings the king to F3, and right after that with a steady hand, our hero brings the king to B7.

Spider's king advances from F3 to E4; then our hero advances the king from B7 to C6. Spider sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on C5, and from the dark, Spider pushes the king to D3. our hero's king takes B4, leaving C5 behind, while spider answers by moving the king from D3 to D2.

our hero claims the enemy pawn by landing on C4.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 9 s
Moves
59
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
17 / 1
First capture
move 3
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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