Battle chronicle
In the depths of Sewers, our hero faces Spider.
A cruel blow: Spider's knight captures our hero's bishop on G5.
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on G3. From the dark, Spider pushes the knight to H7; then our hero's pawn takes G4, leaving G3 behind.
Spider answers by moving the knight from H7 to G5, and right after that our hero slides the king across the board, from E1 to F1. With dungeon cunning, Spider brings the king to D7.
A clean strike: our hero's bishop topples the pawn on E3.
Spider's king advances from D7 to E8. From E3 to G5, our hero's bishop swallows Spider's knight.
Spider moves the knight from E4 to G5 and topples our hero's bishop.
Without hurry or fear, our hero places the king on G2. From the dark, Spider pushes the pawn to A3, and right after that our hero's king takes G3, leaving G2 behind.
Spider answers by moving the knight from G5 to F7; then our hero slides the king across the board, from G3 to H4. With dungeon cunning, Spider brings the pawn to C2.
With a steady hand, our hero brings the pawn to G5. Spider's pawn crowns on C1 and a hostile queen is born.
our hero advances the king from H4 to G4, while spider sets the queen on C6, watching every square. Without hurry or fear, our hero places the king on H4.
Check from Spider: the queen plants itself on A4.
our hero's king takes H3, leaving H4 behind. Spider answers by moving the queen from A4 to E4, and right after that our hero slides the king across the board, from H3 to G3.
With dungeon cunning, Spider brings the pawn to A2. With a steady hand, our hero brings the king to H3. Check from Spider: the queen plants itself on G2.
our hero advances the king from H3 to H4. Spider's pawn crowns on A1 and a hostile queen is born.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 56 s
- Moves
- 30
- How it ended
- stalemate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 4 / 3
- First capture
- move 3
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (30 moves) lasted longer than 16% of the games on this floor.