Battle chronicle
In the depths of Sewers, our hero faces Spider.
Spider advances its knight to B6 and claims our bishop.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Spider's pawn.
Spider moves the knight from E4 to D2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the knight on D2.
With dungeon cunning, Spider brings the pawn to E2. From E1 to E2, our hero's king swallows Spider's pawn.
Spider's knight advances from F6 to D5. our hero advances the pawn from H2 to H4, while spider sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the pawn to A3; then our hero's bishop takes C1, leaving D2 behind.
Spider answers by moving the pawn from A6 to A5. From C1 to A3, our hero's bishop swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the bishop to C5. our hero activates Backstab and silently removes a threat from Spider.
Spider's king advances from E8 to D7, and our hero advances the bishop from C5 to B6. Spider moves the knight from D5 to B6 and topples our hero's bishop.
Without hurry or fear, our hero places the pawn on H5. Spider advances to H5 and claims our pawn.
From G4 to H5, our hero's pawn swallows Spider's pawn.
Spider answers by moving the king from D7 to C8, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the knight to D5, and with a steady hand, our hero brings the pawn to H7.
Spider's pawn advances from A5 to A4. Promotion: on H8, our hero turns a pawn into a queen.
Spider sets the king on D7, watching every square. Without hurry or fear, our hero places the queen on H7; then from the dark, Spider pushes the knight to E3.
A clean strike: our hero's queen topples the pawn on E4.
Spider answers by moving the king from D7 to E8. From E4 to E3, our hero's queen swallows Spider's knight.
With dungeon cunning, Spider brings the pawn to A3, while with a steady hand, our hero brings the queen to C1. Spider's pawn advances from A3 to A2, and our hero advances the queen from C1 to A1.
Spider sets the pawn on E6, watching every square. A clean strike: our hero's queen topples the pawn on A2.
From the dark, Spider pushes the king to F8. From A2 to E6, our hero's queen swallows Spider's pawn.
Spider answers by moving the king from F8 to G7, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the king to H7, and with a steady hand, our hero brings the pawn to C5.
Spider's king advances from H7 to G7, while our hero advances the queen from E6 to E3. Spider sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on C6; then from the dark, Spider pushes the king to H7. our hero's pawn takes C7, leaving C6 behind, and right after that spider answers by moving the king from H7 to G6.
Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to F7. our hero gives check with the queen on F4.
Spider's king advances from F7 to G6, and our hero advances the queen from C8 to D8. Spider sets the king on G7, watching every square.
Check: our hero tightens the net by bringing the queen to G4.
From the dark, Spider pushes the king to H6. our hero gives check with the queen on F8.
Spider answers by moving the king from H6 to H7. Mate. our hero's queen on H5 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 14 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 5
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 55% of the games on this floor.