Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on C3.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

A cruel blow: Spider's knight captures our hero's pawn on C3.

our hero's pawn takes A3, leaving A2 behind. Spider answers by moving the pawn from C7 to C6. our hero captures the enemy pawn: the bishop leaps from C1 to E3.

With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the bishop to D2, and right after that spider's knight advances from F6 to D7.

our hero captures the enemy knight: the bishop leaps from D2 to C3.

Spider sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the knight to F6, and our hero's pawn takes G3, leaving G2 behind.

Spider answers by moving the knight from F6 to H5. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Spider brings the knight to G7. With a steady hand, our hero brings the bishop to C7; then spider's knight advances from G7 to H5.

our hero advances the knight from G1 to F3, and right after that spider sets the pawn on E5, watching every square. our hero captures the pawn on E5 and leaves Spider in check.

From the dark, Spider pushes the king to F6. our hero claims the enemy pawn by landing on C6.

Spider answers by moving the king from F6 to F7. our hero gives check with the knight on D8.

With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the knight to C6, and right after that spider's knight advances from H5 to G7.

our hero advances the knight from C6 to B4; then spider sets the pawn on G5, watching every square. our hero claims the enemy pawn by landing on A6.

From the dark, Spider pushes the king to E7, and our hero's knight takes C5, leaving A6 behind. Spider answers by moving the king from E7 to F6.

Check: our hero tightens the net by bringing the bishop to D8.

With dungeon cunning, Spider brings the king to F7. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Spider's knight advances from G7 to H5. our hero advances the knight from C5 to E4. Spider's knight falls on G3 and tears the pawn from our hero.

our hero captures the enemy knight: the pawn leaps from F2 to G3.

From the dark, Spider pushes the king to E8, while our hero's bishop takes B6, leaving D8 behind. Spider answers by moving the king from E8 to F7, and our hero slides the knight across the board, from E4 to C5.

With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the knight to E4, and right after that spider's king advances from G6 to F5.

our hero advances the knight from E4 to C3; then spider sets the king on E6, watching every square. our hero claims the enemy pawn by landing on A4.

From the dark, Spider pushes the king to D5, and our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the king from D5 to D6, while our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Spider brings the king to E7. our hero's pawn crowns on G8 and becomes a queen.

Spider's king advances from E7 to D7. our hero advances the bishop from B6 to E3, and right after that spider sets the king on C7, watching every square.

our hero gives check with the queen on F7.

From the dark, Spider pushes the king to D8, while our hero's knight takes C5, leaving A4 behind. Spider answers by moving the king from D8 to C8, and our hero slides the knight across the board, from C5 to E6.

With dungeon cunning, Spider brings the king to B8. our hero gives check with the queen on E8.

Spider's king advances from B8 to B7. From D7, our hero's queen forces Spider to defend.

Spider sets the king on A8, watching every square. our hero delivers the final mate from C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 37 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 65% of the games on this floor.

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