Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on E4.

Spider falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

our hero's pawn takes F3, leaving F2 behind. Spider answers by moving the king from E8 to F7. our hero claims the enemy knight by landing on E4.

With dungeon cunning, Spider brings the pawn to C5. our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Spider's knight advances from F6 to D7. our hero advances the pawn from H2 to H4, and right after that spider sets the king on G6, watching every square.

Without hurry or fear, our hero places the bishop on F2. From the dark, Spider pushes the pawn to E6, while our hero's bishop takes G3, leaving F2 behind.

Spider answers by moving the pawn from A6 to A5, and our hero slides the king across the board, from E1 to D1. With dungeon cunning, Spider brings the pawn to C4.

With a steady hand, our hero brings the king to C1, and right after that spider's king advances from G6 to G7. our hero advances the pawn from H4 to H5; then spider sets the knight on B8, watching every square.

our hero captures the pawn on E5 and leaves Spider in check.

From the dark, Spider pushes the king to G8, and our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the king from G8 to F8, while our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Spider brings the king to F7. our hero's pawn crowns on H8 and becomes a queen.

Spider's knight advances from B8 to D7. our hero advances the queen from H8 to C8, and right after that spider sets the knight on F6, watching every square.

Check: our hero tightens the net by bringing the queen to C7.

From the dark, Spider pushes the king to G8. our hero claims the enemy knight by landing on F6.

Spider answers by moving the pawn from E6 to E5. From D8, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to F7. Check: our hero tightens the net by bringing the queen to E7.

Spider's king advances from F7 to G6. our hero gives check with the queen on G7.

Spider sets the king on H5, watching every square. Mate. our hero's queen on G5 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 23% of the games on this floor.

More from floor 3