Battle chronicle
In the depths of Sewers, our hero faces Spider.
With an adventurer's precision, our hero takes the rival knight on G3.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
From F2 to E3, our hero's pawn swallows Spider's pawn.
Spider sets the knight on H5, watching every square. A clean strike: our hero's pawn topples the pawn on C3.
From the dark, Spider pushes the pawn to A3. From B2 to A3, our hero's pawn swallows Spider's pawn.
Spider answers by moving the knight from H5 to G3; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the king to F8.
From F3 to E5, our hero's knight swallows Spider's pawn.
Spider's knight advances from E4 to D2. A clean strike: our hero's bishop topples the knight on D2.
Spider sets the pawn on E6, watching every square. By taking the pawn on G6, our hero drives Spider into check.
From the dark, Spider pushes the king to G8. From E7, our hero's knight forces Spider to defend.
Spider answers by moving the king from G8 to H8, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the knight to H1.
our hero gives check with the knight on G6.
Spider's king advances from H8 to H7. From F8, our hero's knight forces Spider to defend.
Spider sets the king on G7, watching every square. By taking the pawn on E6, our hero drives Spider into check.
From the dark, Spider pushes the king to H7, and right after that our hero's bishop takes F4, leaving D2 behind. Spider answers by moving the pawn from C7 to C6; then our hero slides the bishop across the board, from F4 to E5.
With dungeon cunning, Spider brings the king to H6. Check: our hero tightens the net by bringing the bishop to F4.
Spider's king advances from H6 to G6. our hero advances the pawn from E4 to E5, while spider sets the king on F7, watching every square.
From G5, our hero's knight forces Spider to defend.
From the dark, Spider pushes the king to E7; then our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the knight from H1 to G3.
From F4 to G3, our hero's bishop swallows Spider's knight.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the bishop to H4, while spider's king advances from F8 to G8.
our hero advances the pawn from E6 to E7, and spider sets the pawn on A5, watching every square. Without hurry or fear, our hero places the knight on E6.
From the dark, Spider pushes the pawn to A4. Promotion: on E8, our hero turns a pawn into a queen.
Spider answers by moving the king from G8 to H7. Check: our hero tightens the net by bringing the knight to G5.
With dungeon cunning, Spider brings the king to G7. our hero gives check with the queen on F7.
Spider's king advances from G7 to H6. From F6, our hero's queen forces Spider to defend.
Spider sets the king on H5, watching every square, and right after that without hurry or fear, our hero places the pawn on G3. From the dark, Spider pushes the pawn to C5.
our hero gives check with the queen on F7.
Spider answers by moving the king from H5 to G4. Mate. our hero's queen on F3 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 46 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 45% of the games on this floor.