Battle chronicle
The duel begins: our hero against Spider on floor 3.
A cruel blow: Spider's knight captures our hero's bishop on E3.
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Spider answers by moving the king from E8 to D7, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to C2.
our hero captures the pawn on E5 and leaves Spider in check.
Spider's king advances from D7 to D6. our hero advances the knight from E5 to D3, and right after that spider sets the knight on D5, watching every square.
Without hurry or fear, our hero places the knight on B4. A cruel blow: Spider's knight captures our hero's bishop on E3.
our hero claims the enemy pawn by landing on C2.
After toppling the knight on C2, Spider threatens our hero's king.
our hero slides the king across the board, from E1 to D1. Spider's knight reaches C3 and threatens our hero's king.
our hero claims the enemy knight by landing on C2.
Spider's knight advances from C3 to E4. our hero advances the king from C2 to B2; then spider sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on A3. From the dark, Spider pushes the knight to C3, and our hero's pawn takes H4, leaving H2 behind.
Spider answers by moving the knight from C3 to D5. our hero claims the enemy pawn by landing on A4.
Spider gives check with the knight on C3.
With a steady hand, our hero brings the king to A3. Spider's knight reaches B5 and threatens our hero's king.
our hero advances the king from A3 to A4, and right after that spider sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on H5.
Spider gives check with the knight on C3.
our hero's king takes B3, leaving A4 behind. Spider answers by moving the king from E6 to D6. our hero captures the enemy knight: the king leaps from B3 to C3.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the king to C4, and right after that spider's king advances from D7 to C8.
our hero captures the enemy pawn: the king leaps from C4 to C5.
Spider sets the pawn on A5, watching every square, while without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the king to D7.
our hero captures the enemy pawn: the king leaps from B5 to A5.
Spider answers by moving the pawn from E7 to E5, while our hero slides the king across the board, from A5 to B4. With dungeon cunning, Spider brings the king to E6.
With a steady hand, our hero brings the king to C4; then spider's king advances from E6 to F5. our hero advances the king from C4 to D5, and right after that spider sets the king on F4, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the king to G5, while our hero's pawn takes H7, leaving H6 behind.
Spider answers by moving the king from G5 to G6. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the pawn to E4. our hero claims the enemy pawn by landing on E4.
Spider's king advances from G6 to F7. our hero advances the pawn from G2 to G3; then spider sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the king to F7, and our hero's pawn takes G5, leaving G4 behind.
Spider answers by moving the king from F7 to E7, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Spider brings the king to D6.
With a steady hand, our hero brings the pawn to G7; then spider's king advances from D6 to E7. our hero's pawn crowns on G8 and becomes a queen.
Spider sets the king on D7, watching every square, and without hurry or fear, our hero places the queen on H6. From the dark, Spider pushes the king to E7.
From G7, our hero's queen forces Spider to defend.
Spider answers by moving the king from E7 to E8. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 19 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 6
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 68% of the games on this floor.