Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its knight to E5 and claims our bishop.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the king to F7, while our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from E6 to D5.

our hero advances the pawn from A3 to A4. From the shadows, Backstab. Rat loses a piece to our hero's blade.

Rat sets the king on C4, watching every square. Without hurry or fear, our hero places the bishop on E5. Rat's knight falls on E5 and tears the bishop from our hero.

our hero captures the enemy knight: the pawn leaps from F4 to E5.

Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the pawn to E6; then with a steady hand, our hero brings the rook to B8.

Rat's pawn advances from G5 to G4, and right after that our hero advances the rook from B8 to C8. our hero activates Backstab and silently removes a threat from Rat.

Rat sets the king on D4, watching every square. our hero captures the enemy pawn: the rook leaps from C8 to C6.

From the dark, Rat pushes the king to E4. our hero claims the enemy pawn by landing on E6.

Rat answers by moving the king from E4 to D4. From E3, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the rook to G6; then rat's pawn advances from C5 to C4.

our hero captures the enemy pawn: the rook leaps from G6 to G4.

Rat sets the king on C6, watching every square. our hero captures the pawn on C4 and leaves Rat in check.

From the dark, Rat pushes the king to D7, while our hero's rook takes E4, leaving C4 behind. Rat answers by moving the king from D7 to D8.

our hero slides the pawn across the board, from E5 to E6; then with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from E7 to F6.

our hero advances the pawn from C4 to C5. Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the king to H7. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from H7 to H6. Check: our hero tightens the net by bringing the rook to H4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the knight to F3; then rat's king advances from G7 to F6.

our hero advances the rook from H4 to H5. Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the knight on E5.

From the dark, Rat pushes the king to F6, while our hero's knight takes F7, leaving E5 behind. Rat answers by moving the king from F6 to G6.

our hero slides the pawn across the board, from G3 to G4; then with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the knight to E5, and right after that rat's king advances from G7 to F6.

our hero gives check with the knight on D7.

Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on G5.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 34 s
Moves
63
How it ended
stalemate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 3
First capture
move 0
Skills used
2

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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