Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the queen leaps from G8 to F7 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to D8. our hero advances the pawn from F2 to F3, while rat sets the pawn on A4, watching every square.

From F3 to G4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to B8; then our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the pawn to C4. A clean strike: our hero's pawn topples the pawn on C4.

Rat's knight advances from B8 to D7. our hero advances the pawn from H2 to H3, and rat sets the pawn on E4, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to E5, and right after that our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from D8 to C8. A clean strike: our hero's pawn topples the pawn on G6.

Rat advances to G6 and claims our pawn.

With a steady hand, our hero brings the pawn to G5, and rat's knight advances from G6 to E7. our hero advances the pawn from C4 to C5, while rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to B7; then our hero's king takes D2, leaving E1 behind.

Rat answers by moving the knight from E7 to G8, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the pawn to G7, while rat's knight advances from G8 to H6. our hero advances the pawn from G2 to G3, and rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to F7, and right after that our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from B8 to A7. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to B7. From G8 to F7, our hero's queen swallows Rat's knight.

Rat's king advances from B7 to A7. our hero advances the queen from F7 to E6, while rat sets the king on B7, watching every square.

From E6 to E4, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to A6. By taking the pawn on A4, our hero drives Rat into check.

Rat answers by moving the king from A6 to B7, and right after that our hero slides the queen across the board, from A4 to D4. With dungeon cunning, Rat brings the king to A7.

With a steady hand, our hero brings the pawn to G6, while rat's king advances from A7 to B7. our hero advances the pawn from G6 to G7, and rat sets the king on B8, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to B7, and right after that our hero's queen takes G7, leaving G8 behind. Rat answers by moving the king from B7 to C8; then our hero slides the queen across the board, from G7 to F6.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to D7, and rat's king advances from B7 to B8.

A clean strike: our hero's queen topples the pawn on C6.

Rat sets the king on A7, watching every square. And it is checkmate: our hero ends the game on C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 55 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 51% of the games on this floor.

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