Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on C4.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to B6.
With a steady hand, our hero brings the pawn to D3, while rat's king advances from F7 to E6. our hero advances the pawn from E2 to E4, and rat sets the knight on C4, watching every square.
A clean strike: our hero's pawn topples the knight on C4.
From the dark, Rat pushes the king to D6, and right after that our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from D6 to E5; then our hero slides the king across the board, from E1 to D2.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to A4, and rat's king advances from F6 to F7.
A clean strike: our hero's pawn topples the pawn on G4.
Rat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to E6; then our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from E6 to D6, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to H3, while rat's king advances from E7 to F8. our hero advances the king from D3 to E3, and rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to F8, and right after that our hero's king takes G3, leaving F3 behind.
Rat answers by moving the king from F8 to E7; then our hero slides the king across the board, from G3 to H4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to A3, and rat's king advances from F7 to E8. our hero advances the king from H4 to G3, while rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the king to F8; then our hero's king takes G3, leaving H4 behind.
Rat answers by moving the king from F8 to E8, and right after that our hero slides the king across the board, from G3 to H4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to G3, while rat's king advances from E7 to E8. our hero advances the king from G3 to F3, and rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to F8, and right after that our hero's king takes D3, leaving E3 behind.
Rat answers by moving the king from F8 to E8; then our hero slides the king across the board, from D3 to C2. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the king to B3, and rat's king advances from F8 to F7. our hero advances the king from B3 to C2, while rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to F8; then our hero's pawn takes H4, leaving H3 behind.
Rat answers by moving the king from F8 to E8, and right after that our hero slides the king across the board, from D3 to E3. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to F3, while rat's king advances from D7 to D8. our hero advances the pawn from H4 to H5, and rat sets the king on E7, watching every square.
A clean strike: our hero's pawn topples the pawn on G6.
From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from E8 to D8.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to C8, and rat's king advances from E7 to F7.
By taking the pawn on C7, our hero drives Rat into check.
Rat sets the king on G6, watching every square. By taking the pawn on C6, our hero drives Rat into check.
Rat moves the king from G6 to G5 and topples our hero's pawn.
A clean strike: our hero's queen topples the pawn on C5.
Rat answers by moving the king from G5 to G6. From C5 to E5, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to G5, while rat's king advances from H7 to G6.
our hero advances the king from F3 to G4, and rat sets the king on H7, watching every square. A clean strike: our hero's queen topples the pawn on A5.
From the dark, Rat pushes the king to H8, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from H8 to G7; then our hero slides the king across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to H8. Check: our hero tightens the net by bringing the queen to D8.
Rat's king advances from H8 to G7. our hero advances the pawn from E4 to E5.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 11 s
- Moves
- 97
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 80% of the games on this floor.