Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on A4.
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
From C1 to A3, our hero's bishop swallows Rat's pawn.
Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes D5, leaving D4 behind.
Rat answers by moving the pawn from A5 to A4. A clean strike: our hero's pawn topples the pawn on C6.
With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the pawn to E4, and rat's knight advances from B6 to C8.
our hero advances the pawn from E4 to E5, while rat sets the knight on A7, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Rat pushes the pawn to G5. A clean strike: our hero's bishop topples the pawn on E7.
Rat advances to C6 and claims our pawn.
our hero slides the bishop across the board, from E7 to F8, and with dungeon cunning, Rat brings the knight to A7. With a steady hand, our hero brings the pawn to E7, while rat's knight advances from A7 to C6.
our hero advances the king from E1 to E2, and rat sets the knight on B4, watching every square. Without hurry or fear, our hero places the bishop on H6.
From the dark, Rat pushes the pawn to G3. From H6 to G5, our hero's bishop swallows Rat's pawn.
Rat answers by moving the pawn from C7 to C5; then our hero slides the bishop across the board, from G5 to H4. With dungeon cunning, Rat brings the pawn to A3.
From H4 to G3, our hero's bishop swallows Rat's pawn.
Rat's knight advances from B4 to C2. our hero advances the bishop from G3 to B8. Rat advances to E7 and claims our pawn.
Without hurry or fear, our hero places the bishop on C7. From the dark, Rat pushes the pawn to A2; then our hero's bishop takes A5, leaving C7 behind.
Rat's pawn crowns on A1 and a hostile queen is born.
From A5 to C3, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the queen to A8. With a steady hand, our hero brings the bishop to A1, while rat's king advances from E7 to E8.
our hero advances the king from E2 to D3. Rat moves the queen from A8 to G2 and topples our hero's pawn.
A clean strike: our hero's king topples the knight on C2.
From the dark, Rat pushes the queen to D5, and right after that our hero's king takes C3, leaving C2 behind. Rat answers by moving the queen from D5 to H5; then our hero slides the king across the board, from C3 to C4.
Rat gives check with the queen on D5.
From C4 to D5, our hero's king swallows Rat's queen.
Rat's king advances from E8 to F7. A clean strike: our hero's king topples the pawn on C5.
Rat sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to D7; then our hero's king takes D5, leaving D4 behind.
Rat answers by moving the king from D7 to E8, and right after that our hero slides the bishop across the board, from A1 to H8. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the bishop to E5, while rat's king advances from F8 to E7. our hero advances the bishop from E5 to G7, and rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the king from E7 to F7; then our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to E7.
our hero gives check with the pawn on F6.
Rat's king advances from E7 to F7. our hero advances the bishop from G7 to F8. Rat advances to F8 and claims our bishop.
Without hurry or fear, our hero places the pawn on F7. Rat moves the king from F8 to F7 and topples our hero's pawn.
our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from F7 to G7, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H6, while rat's king advances from F8 to G8.
our hero advances the king from C5 to D6, and rat sets the king on H7, watching every square. Without hurry or fear, our hero places the king on D7.
From the dark, Rat pushes the king to H8, and right after that our hero's king takes C8, leaving D7 behind. Rat answers by moving the king from H8 to G8.
our hero gives check with the pawn on H7.
With dungeon cunning, Rat brings the king to G7. Promotion: on H8, our hero turns a pawn into a queen.
Rat's king advances from G7 to F7. our hero advances the queen from H8 to A1, while rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the king to E7; then our hero's queen takes D1, leaving A1 behind.
Rat answers by moving the king from E7 to F6, and right after that our hero slides the queen across the board, from D1 to G1. With dungeon cunning, Rat brings the king to E6.
our hero gives check with the queen on G8.
Rat's king advances from E6 to F6. our hero advances the queen from G8 to C4, and rat sets the king on E5, watching every square.
Without hurry or fear, our hero places the queen on H4. From the dark, Rat pushes the king to D5, and right after that our hero's queen takes A4, leaving H4 behind.
Rat answers by moving the king from D5 to C5; then our hero slides the queen across the board, from A4 to A8. With dungeon cunning, Rat brings the king to B4.
With a steady hand, our hero brings the king to C6, and rat's king advances from B4 to B3. our hero advances the king from C6 to B5, while rat sets the king on B2, watching every square.
Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to C2; then our hero's king takes D7, leaving C6 behind.
Rat answers by moving the king from C2 to D1, and right after that our hero slides the king across the board, from D7 to E8. With dungeon cunning, Rat brings the king to C2.
With a steady hand, our hero brings the queen to H1, while rat's king advances from C2 to D3. our hero advances the queen from H1 to C1, and rat sets the king on E4, watching every square.
Without hurry or fear, our hero places the queen on H6. From the dark, Rat pushes the king to D5. From H5, our hero's queen forces Rat to defend.
Rat answers by moving the king from D5 to E4; then our hero slides the queen across the board, from H5 to H3. With dungeon cunning, Rat brings the king to F4.
With a steady hand, our hero brings the queen to C8, and rat's king advances from F4 to E4. our hero advances the queen from C8 to C1, while rat sets the king on F3, watching every square.
Check: our hero tightens the net by bringing the queen to H1.
From the dark, Rat pushes the king to G4; then our hero's queen takes H8, leaving H1 behind. Rat answers by moving the king from G4 to F5, and right after that our hero slides the queen across the board, from H8 to A1.
With dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the queen to H1, while rat's king advances from G4 to G3.
our hero advances the king from E8 to F7, and rat sets the king on G4, watching every square. Without hurry or fear, our hero places the king on G6.
From the dark, Rat pushes the king to G3, and right after that our hero's king takes H5, leaving G6 behind. Rat answers by moving the king from G3 to F4; then our hero slides the king across the board, from H5 to H4.
With dungeon cunning, Rat brings the king to E3. With a steady hand, our hero brings the king to G3, and rat's king advances from E3 to D4.
our hero advances the king from G3 to F2, while rat sets the king on C3, watching every square. Without hurry or fear, our hero places the king on E1.
From the dark, Rat pushes the king to C4; then our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from C4 to B4, and right after that our hero slides the king across the board, from D2 to C1.
With dungeon cunning, Rat brings the king to A3. With a steady hand, our hero brings the king to B1, while rat's king advances from A3 to B3.
our hero advances the king from B1 to A1, and rat sets the king on A3, watching every square. Without hurry or fear, our hero places the queen on B1.
From the dark, Rat pushes the king to A4, and right after that our hero's queen takes B8, leaving B1 behind. Rat answers by moving the king from A4 to A3; then our hero slides the queen across the board, from B8 to B1.
With dungeon cunning, Rat brings the king to A4. Check: our hero tightens the net by bringing the queen to D1.
Rat's king advances from A4 to A3. our hero gives check with the queen on A4.
Rat advances to A4 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 53 s
- Moves
- 172
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 19 / 16
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (172 moves) lasted longer than 98% of the games on this floor.