Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the queen leaps from C8 to H8 and captures the enemy queen.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to G3, while rat's king advances from E8 to F7. our hero advances the pawn from H2 to H4, and rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on H5. Rat advances to H5 and claims our pawn.
our hero's pawn takes F4, leaving F2 behind. Rat moves the pawn from A3 to B2 and topples our hero's pawn.
our hero slides the pawn across the board, from A2 to A4, while with dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the king to F1, and rat's knight advances from B6 to D7.
our hero advances the pawn from F4 to F5, while rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on F6.
Rat's pawn crowns on B1 and a hostile queen is born.
our hero's king takes F2, leaving F1 behind. Rat answers by moving the queen from B1 to B8, and right after that our hero slides the king across the board, from F2 to E3.
Rat gives check with the queen on A7.
With a steady hand, our hero brings the king to F4, while rat's queen advances from A7 to G1. From F4 to E5, our hero's king swallows Rat's knight.
Rat captures the pawn on F6 and puts our hero in check.
Without hurry or fear, our hero places the king on F4. Rat captures the pawn on G3 and puts our hero in check.
From F4 to G3, our hero's king swallows Rat's queen.
Rat answers by moving the king from F7 to G6; then our hero slides the king across the board, from G3 to G2. With dungeon cunning, Rat brings the pawn to H4.
With a steady hand, our hero brings the king to H2, and rat's king advances from G6 to F5. our hero advances the king from H2 to G2, while rat sets the king on F4, watching every square.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the pawn to H3; then our hero's king takes E1, leaving F2 behind.
Rat answers by moving the pawn from C4 to C3. From D2 to C3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the king to D2, while rat's king advances from G3 to G2.
our hero advances the pawn from C3 to C4, and rat sets the pawn on H2, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the pawn to F5, and right after that our hero's king takes F4, leaving E3 behind. Rat's pawn crowns on H1 and a hostile queen is born.
A clean strike: our hero's king topples the pawn on F5.
With dungeon cunning, Rat brings the queen to H8. With a steady hand, our hero brings the king to E6, and rat's king advances from G2 to H1.
our hero advances the king from E6 to D7. Check from Rat: the queen plants itself on D4.
Without hurry or fear, our hero places the king on E8. From the dark, Rat pushes the queen to D3; then our hero's pawn takes E4, leaving E2 behind.
Rat captures the pawn on E4 and puts our hero in check.
our hero slides the king across the board, from E8 to D8, and with dungeon cunning, Rat brings the pawn to G3. With a steady hand, our hero brings the pawn to C5, while rat's queen advances from E4 to E1.
From D8 to C7, our hero's king swallows Rat's pawn.
Rat sets the queen on G1, watching every square. A clean strike: our hero's king topples the pawn on C6.
From the dark, Rat pushes the king to H2, and right after that our hero's king takes B6, leaving C6 behind. Rat answers by moving the pawn from G3 to G2.
A clean strike: our hero's king topples the pawn on A5.
With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the pawn to C6, and rat's queen advances from G1 to H2.
our hero advances the pawn from C6 to C7, while rat sets the queen on H8, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G1. A clean strike: our hero's queen topples the queen on H8.
Rat answers by moving the king from G1 to F2, and right after that our hero slides the queen across the board, from H8 to G8. Rat's pawn crowns on G1 and a hostile rook is born.
By taking the rook on G1, our hero drives Rat into check.
Rat's king advances from F2 to E2. our hero gives check with the queen on H2.
Rat sets the king on E1, watching every square. From H1, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E2, and right after that our hero's queen takes H8, leaving H1 behind. Rat answers by moving the king from E2 to F3; then our hero slides the queen across the board, from H8 to A1.
With dungeon cunning, Rat brings the king to G2. With a steady hand, our hero brings the pawn to C4, and rat's king advances from G2 to G3.
our hero advances the pawn from C4 to C5, while rat sets the king on H3, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Rat pushes the king to G3; then our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from G3 to G2.
Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to F3. our hero gives check with the queen on H3.
Rat's king advances from F3 to F2. our hero advances the queen from A1 to H1, and rat sets the king on E2, watching every square.
Without hurry or fear, our hero places the queen on A3. From the dark, Rat pushes the king to F2, and right after that our hero's king takes B5, leaving A5 behind.
Rat answers by moving the king from F2 to E2; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to D2.
With a steady hand, our hero brings the pawn to A6, and rat's king advances from D2 to E2. our hero advances the pawn from A6 to A7, while rat sets the king on F2, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E2. our hero delivers the final mate from G2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 50 s
- Moves
- 117
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 31 / 5
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (117 moves) lasted longer than 88% of the games on this floor.