Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival pawn on E5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the pawn from E2 to E4, and rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the pawn to E5. From F4 to E5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E8 to E7; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to C3, and rat's pawn advances from A5 to A4. A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to G5; then our hero's pawn takes G3, leaving G2 behind.
Rat answers by moving the king from D8 to E7. From H4 to G5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G6, while rat's king advances from D8 to C8.
our hero advances the pawn from G6 to G7, and rat sets the pawn on D5, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to D7. our hero gives check with the queen on G7.
Rat answers by moving the king from D7 to E8. A clean strike: our hero's pawn topples the pawn on D5.
Rat advances to D5 and claims our pawn.
Check: our hero tightens the net by bringing the queen to G8.
Rat's king advances from E8 to D7. our hero advances the pawn from G3 to G4, while rat sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to E7.
Check: our hero tightens the net by bringing the queen to G7.
Rat answers by moving the king from E7 to D8, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to C8.
From G8, our hero's queen forces Rat to defend.
Rat's king advances from C8 to B7. our hero advances the pawn from G6 to G7, and rat sets the king on C7, watching every square.
our hero gives check with the queen on F7.
From the dark, Rat pushes the king to D8. Mate. our hero's queen on G8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 19 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 1
- Material captured (hero / opponent)
- 4 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.