Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's rook lands on C6 and defeats Rat's pawn!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the bishop to B2, while rat's king advances from E8 to F7.

our hero advances the bishop from B2 to E5, and rat sets the knight on D7, watching every square. A clean strike: our hero's bishop topples the pawn on C7.

From the dark, Rat pushes the pawn to E6. From C7 to A5, our hero's bishop swallows Rat's pawn.

Rat answers by moving the knight from D7 to F6; then our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the rook to B7, and rat's knight advances from F6 to E8. our hero advances the rook from B7 to B6, while rat sets the king on H8, watching every square.

From B6 to C6, our hero's rook swallows Rat's pawn.

our hero activates Backstab and silently removes a threat from Rat.

From the dark, Rat pushes the knight to F6. our hero's bishop takes C3, leaving A5 behind, and right after that rat answers by moving the pawn from G4 to G3.

From F2 to G3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's rook topples the pawn on E6.

Rat's knight advances from F6 to D5, and our hero advances the bishop from C3 to D4. From the shadows, Backstab. Rat loses a piece to our hero's blade.

Rat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to G8; then our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from G8 to F7. our hero slides the rook across the board, from E6 to E5, and with dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to A6, while rat's king advances from G7 to F7. our hero advances the pawn from A6 to A7.

Rat sets the pawn on G5, watching every square. Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G6. our hero gives check with the queen on A6.

Rat answers by moving the king from G6 to H5. our hero slides the bishop across the board, from D4 to E3, while with dungeon cunning, Rat brings the king to G4.

A clean strike: our hero's bishop topples the pawn on G5.

Rat's king advances from G4 to H5. our hero gives check with the bishop on E3.

Rat sets the king on G4, watching every square. Mate. our hero's queen on C4 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 25 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0
Skills used
2

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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