Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat moves its king from H7 to G8 and topples our hero's queen!

our hero is forced to flee. Rat holds the field.

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The battle, move by move

With a steady hand, our hero brings the pawn to E4, while rat's pawn advances from A5 to A4. our hero advances the pawn from H2 to H3.

Rat moves the pawn from A3 to B2 and topples our hero's pawn.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to A3. From H3 to G4, our hero's pawn swallows Rat's pawn.

Rat's pawn crowns on B1 and a hostile rook is born.

our hero slides the king across the board, from D1 to E2. Rat's rook reaches E1 and threatens our hero's king.

From E2 to E1, our hero's king swallows Rat's rook.

Rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3, while rat sets the knight on C5, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to B7; then our hero's pawn takes F4, leaving F3 behind.

Rat advances to D3 and claims our pawn.

From C2 to D3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to C5. With a steady hand, our hero brings the king to E2, while rat's knight advances from C5 to A6.

our hero advances the pawn from F4 to F5, and rat sets the king on F8, watching every square. A clean strike: our hero's pawn topples the pawn on G6.

From the dark, Rat pushes the knight to B4, and right after that our hero's pawn takes G5, leaving G4 behind. Rat moves the knight from B4 to D3 and topples our hero's pawn.

A clean strike: our hero's king topples the knight on D3.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to E5. Rat moves the king from G7 to G6 and topples our hero's pawn.

our hero advances the pawn from E5 to E6, while rat sets the king on F5, watching every square. Without hurry or fear, our hero places the pawn on G6.

Rat moves the king from F5 to E6 and topples our hero's pawn.

our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from E6 to F7. Promotion: on G8, our hero turns a pawn into a queen.

Rat moves the king from F7 to G8 and topples our hero's queen.

With a steady hand, our hero brings the king to D4, while rat's king advances from G8 to F7. our hero advances the king from D4 to C5, and rat sets the king on F8, watching every square.

A clean strike: our hero's king topples the pawn on C6.

From the dark, Rat pushes the king to F7. From C6 to C7, our hero's king swallows Rat's pawn.

Rat answers by moving the king from F7 to F8; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to G4, and rat's king advances from F8 to G8. our hero advances the pawn from G4 to G5, while rat sets the pawn on E4, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to G7; then our hero's king takes C8, leaving C7 behind.

Rat answers by moving the king from G7 to H8. our hero gives check with the pawn on G7.

With dungeon cunning, Rat brings the king to H7. Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to G8 and claims our queen.

our hero advances the king from C8 to B7, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on C8.

From the dark, Rat pushes the king to F7, and right after that our hero's king takes D7, leaving C8 behind. Rat answers by moving the king from F7 to G8; then our hero slides the king across the board, from D7 to E8.

With dungeon cunning, Rat brings the pawn to E3. With a steady hand, our hero brings the king to D8, and rat's king advances from G8 to F8.

our hero advances the king from D8 to D7, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on E8.

From the dark, Rat pushes the king to G7; then our hero's king takes E7, leaving E8 behind. Rat answers by moving the king from G7 to H6, and right after that our hero slides the king across the board, from E7 to F6.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the king to F5, while rat's king advances from H5 to H4.

our hero is forced to flee. Rat holds the field.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 27 s
Moves
82
How it ended
resignation
Captures (hero / opponent)
7 / 7
Material captured (hero / opponent)
13 / 23
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (82 moves) lasted longer than 70% of the games on this floor.

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