Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on H1 and defeats Rat's rook!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the knight on E5, watching every square, while without hurry or fear, our hero places the pawn on F4. Check from Rat: the knight plants itself on F3.
our hero's king takes F2, leaving E1 behind. Rat gives check with the pawn on G3.
our hero claims the enemy knight by landing on F3.
With dungeon cunning, Rat brings the pawn to E5. our hero captures the enemy pawn: the pawn leaps from F4 to E5.
A cruel blow: Rat's pawn captures our hero's pawn on H2.
our hero advances the king from F3 to G2, and right after that rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the bishop on D2.
On H1, Rat promotes and gains a reinforcing rook.
our hero claims the enemy rook by landing on H1.
Rat answers by moving the pawn from A5 to A4, and our hero slides the king across the board, from H1 to G2. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to F3, and right after that rat's pawn advances from C6 to C5. our hero advances the king from F3 to F4.
Check from Rat: the pawn plants itself on G5.
our hero claims the enemy pawn by landing on G5.
From the dark, Rat pushes the king to E8, and our hero's bishop takes E3, leaving D2 behind. Rat answers by moving the king from E8 to E7.
our hero captures the pawn on C5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to E6; then rat's king advances from D8 to C8.
our hero advances the pawn from E6 to E7, and right after that rat sets the king on B7, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to A6. our hero captures the pawn on A4 and leaves Rat in check.
Rat answers by moving the king from A6 to B7. our hero captures the enemy pawn: the queen leaps from A4 to C4.
With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the queen to F7, and right after that rat's king advances from B8 to B7.
our hero advances the bishop from C5 to D4; then rat sets the king on C8, watching every square. Without hurry or fear, our hero places the bishop on E5.
From the dark, Rat pushes the pawn to C5. And it is checkmate: our hero ends the game on C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.