Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's knight lands on E2 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on H6.
Slug answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Slug brings the knight to H5.
With a steady hand, our hero brings the bishop to G5, and right after that slug's pawn advances from C3 to C2. our hero advances the king from E1 to D2.
From the shadows, Backstab. Slug loses a piece to our hero's blade.
Slug sets the knight on G3, watching every square. Without hurry or fear, our hero places the king on D3, and from the dark, Slug pushes the king to G6.
our hero's bishop takes H4, leaving G5 behind, while slug answers by moving the knight from G3 to E2. our hero claims the enemy knight by landing on E2.
With dungeon cunning, Slug brings the king to G7; then with a steady hand, our hero brings the bishop to G3. Slug's king advances from G7 to H8, and right after that our hero advances the king from D3 to E4.
our hero activates Backstab and silently removes a threat from Slug.
Slug sets the king on G7, watching every square, while without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the king to G6, and our hero's king takes E4, leaving D4 behind.
Slug answers by moving the pawn from H7 to H5. From F4, our hero's knight forces Slug to defend.
our hero activates Backstab and silently removes a threat from Slug.
With dungeon cunning, Slug brings the king to F7. our hero claims the enemy pawn by landing on H5.
Slug's bishop advances from D6 to B4. our hero advances the king from E4 to E5. Check from Slug: the bishop plants itself on D6.
Without hurry or fear, our hero places the king on D4. Slug gives check with the bishop on E5.
our hero captures the enemy bishop: the king leaps from D4 to E5.
Slug answers by moving the king from F7 to F8; then our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Slug brings the king to G8, and right after that with a steady hand, our hero brings the king to F4.
Slug's king advances from G8 to F7. our hero advances the king from F4 to G5, while slug sets the pawn on D6, watching every square.
Without hurry or fear, our hero places the bishop on E5, and from the dark, Slug pushes the king to F8. our hero claims the enemy pawn by landing on D6.
Slug answers by moving the king from F8 to G8. our hero captures the enemy pawn: the bishop leaps from D6 to E7.
From the shadows, Backstab. Slug loses a piece to our hero's blade.
With dungeon cunning, Slug brings the king to H7, while with a steady hand, our hero brings the bishop to F6. Slug's king advances from H7 to G8, and our hero advances the knight from H5 to G7.
Slug sets the king on H7, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Slug pushes the king to G8.
our hero's pawn takes E6, leaving E5 behind; then slug answers by moving the king from G8 to F8. From E7, our hero's pawn forces Slug to defend.
With dungeon cunning, Slug brings the king to G8. our hero's pawn crowns on E8 and becomes a queen.
Slug's king advances from G8 to H7, while our hero advances the knight from G7 to H5.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 43 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
- Skills used
- 4
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 46% of the games on this floor.