Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on G1.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero's king takes F2, leaving E1 behind. Slug answers by moving the king from E8 to F8. our hero captures the enemy knight: the king leaps from F2 to G3.

With dungeon cunning, Slug brings the king to F7. our hero claims the enemy pawn by landing on G4.

Slug's bishop advances from D6 to C5. our hero captures the enemy pawn: the bishop leaps from C1 to H6.

Slug sets the bishop on D4, watching every square, while without hurry or fear, our hero places the knight on F3. From the dark, Slug pushes the bishop to G1.

our hero captures the enemy bishop: the knight leaps from F3 to G1.

Slug answers by moving the king from F7 to F6, while our hero slides the bishop across the board, from H6 to C1. With dungeon cunning, Slug brings the pawn to E4.

With a steady hand, our hero brings the king to F4. our hero activates Backstab and silently removes a threat from Slug.

Slug's king advances from F6 to G6, and right after that our hero advances the king from F4 to E3. Slug sets the king on H6, watching every square.

our hero gives check with the king on D3.

From the dark, Slug pushes the king to G7. our hero claims the enemy pawn by landing on C3.

Slug answers by moving the king from G7 to F6; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Slug brings the pawn to H5, and right after that with a steady hand, our hero brings the pawn to E3.

Slug's king advances from F6 to F5; then our hero advances the king from C3 to D3. Slug sets the pawn on H4, watching every square.

our hero captures the pawn on H4 and leaves Slug in check.

From the dark, Slug pushes the king to G4. our hero's king takes E4, leaving D3 behind, while slug answers by moving the pawn from E6 to E5.

our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Slug brings the king to G3. Check: our hero tightens the net by bringing the knight to F5.

Slug's king advances from G3 to F3, and right after that our hero advances the pawn from E3 to E4. Check from Slug: the pawn plants itself on D6.

Without hurry or fear, our hero places the king on E6. A cruel blow: Slug's king captures our hero's pawn on E4.

our hero claims the enemy pawn by landing on E7.

Slug answers by moving the king from E4 to F3. our hero captures the enemy pawn: the king leaps from E7 to D6.

With dungeon cunning, Slug brings the king to F2. From E3, our hero's bishop forces Slug to defend.

Slug's king advances from F2 to F1. Check: our hero tightens the net by bringing the knight to G3.

Slug sets the king on E1, watching every square. Without hurry or fear, our hero places the king on D5, and from the dark, Slug pushes the king to D1.

our hero's king takes C4, leaving D5 behind, while slug answers by moving the king from D1 to E1. our hero slides the king across the board, from C4 to D3.

With dungeon cunning, Slug brings the king to D1; then with a steady hand, our hero brings the knight to E2. Slug's king advances from D1 to E1.

From F2, our hero's bishop forces Slug to defend.

Slug's king falls on F2 and tears the bishop from our hero.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
10 min 15 s
Moves
58
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 4
First capture
move 1
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (58 moves) lasted longer than 49% of the games on this floor.

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