Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on G3 and defeats Slug's knight!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to H6.
A cruel blow: Slug's pawn captures our hero's pawn on B2.
Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the bishop to B8, and our hero's king takes C3, leaving D2 behind.
Slug answers by moving the pawn from D7 to D5. our hero claims the enemy pawn by landing on B2.
With dungeon cunning, Slug brings the pawn to D4. our hero captures the enemy knight: the pawn leaps from H2 to G3.
Slug's pawn advances from E5 to E4. our hero advances the bishop from H6 to F4, and right after that slug sets the bishop on A7, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Slug pushes the pawn to H5, while our hero's king takes C4, leaving B3 behind.
Slug answers by moving the bishop from A7 to B6, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Slug brings the bishop to D8.
our hero claims the enemy pawn by landing on D4.
Slug's bishop advances from D8 to C7. our hero captures the enemy bishop: the bishop leaps from F4 to C7.
Slug sets the king on F8, watching every square, while without hurry or fear, our hero places the pawn on D5. From the dark, Slug pushes the king to F7.
our hero captures the pawn on E6 and leaves Slug in check.
A cruel blow: Slug's king captures our hero's pawn on E6.
our hero slides the pawn across the board, from A2 to A4, and right after that with dungeon cunning, Slug brings the pawn to H4. our hero captures the enemy pawn: the pawn leaps from G3 to H4.
Slug's king advances from E6 to D7. our hero advances the bishop from C7 to G3, and right after that slug sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Slug pushes the pawn to E3, while our hero's pawn takes A6, leaving A5 behind.
Slug answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Slug brings the king to E8.
our hero's pawn crowns on A8 and becomes a queen.
Slug's king advances from E8 to E7. From A7, our hero's queen forces Slug to defend.
Slug sets the king on E8, watching every square, while without hurry or fear, our hero places the bishop on D6. From the dark, Slug pushes the pawn to E5.
And it is checkmate: our hero ends the game on E7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 19 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.