Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on E4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's pawn advances from E7 to E6. our hero advances the pawn from C2 to C3, and right after that rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to B8, while our hero's pawn takes D4, leaving D3 behind.

Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to G3.

our hero claims the enemy pawn by landing on G3.

Rat's pawn advances from G6 to G5. our hero advances the pawn from H3 to H4; then rat sets the pawn on G4, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to C8, and our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the pawn from C6 to C5. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to H7; then rat's knight advances from B8 to D7.

our hero's pawn crowns on H8 and becomes a queen.

Rat sets the king on B7, watching every square, and without hurry or fear, our hero places the queen on G7. From the dark, Rat pushes the pawn to A4.

our hero claims the enemy pawn by landing on G4.

Rat's knight falls on C5 and tears the pawn from our hero.

our hero captures the enemy pawn: the queen leaps from G4 to C4.

With dungeon cunning, Rat brings the knight to E4. our hero claims the enemy knight by landing on E4.

Rat's king advances from B7 to A7. our hero captures the enemy pawn: the queen leaps from E4 to E6.

Rat sets the king on B6, watching every square, while without hurry or fear, our hero places the queen on G4. From the dark, Rat pushes the king to B7.

our hero captures the enemy pawn: the queen leaps from G4 to A4.

Rat answers by moving the king from B7 to B6, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to C5.

With a steady hand, our hero brings the pawn to E5; then rat's king advances from C5 to D5. our hero gives check with the pawn on C4.

Rat sets the king on E6, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F7, while our hero's queen takes B3, leaving A4 behind.

Rat answers by moving the king from F7 to F8, and our hero slides the queen across the board, from B3 to A4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to G5, and right after that rat's pawn advances from C6 to C5. our hero advances the queen from A4 to B5; then rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to H7, and our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from H7 to G8. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to A5; then rat's king advances from H8 to H7.

our hero advances the pawn from E6 to E7, and right after that rat sets the king on G7, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to H7, while our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from H7 to G7, and our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to H7. our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from H7 to G7. our hero gives check with the queen on D7.

Rat sets the king on G6, watching every square. From C6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H5. Check: our hero tightens the net by bringing the queen to H8.

A cruel blow: Rat's king captures our hero's pawn on G5.

our hero gives check with the queen on C5.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the queen to D8; then rat's king advances from F4 to G4.

our hero delivers the final mate from H4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 4 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

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