Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on F7.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to E3, and rat's pawn advances from E7 to E6. our hero advances the pawn from D2 to D3.
Rat advances to A4 and claims our pawn.
From D3 to C4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to B6; then our hero's pawn takes F3, leaving F2 behind. Rat advances to C4 and claims our pawn.
From F3 to G4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to E4, while rat's knight advances from C4 to B6.
our hero advances the pawn from C3 to C4, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the king to C8, and right after that our hero's king takes F3, leaving E2 behind. Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from A2 to A4.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to E3, and rat's king advances from C8 to B7.
our hero advances the pawn from H2 to H3. Rat captures the pawn on C4 and puts our hero in check.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to B6; then our hero's pawn takes H4, leaving H3 behind.
Rat gives check with the knight on D2.
our hero slides the king across the board, from F3 to G2, and with dungeon cunning, Rat brings the king to B7. A clean strike: our hero's pawn topples the pawn on G5.
Rat's knight advances from D2 to C4. our hero advances the king from G2 to H3, and rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from D8 to E8; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F7.
Check: our hero tightens the net by bringing the pawn to G6.
Rat moves the king from F7 to G7 and topples our hero's pawn.
our hero advances the pawn from G3 to G4, while rat sets the knight on D2, watching every square. Without hurry or fear, our hero places the king on H4.
From the dark, Rat pushes the king to F8. Check: our hero tightens the net by bringing the pawn to G7.
Rat advances to G7 and claims our pawn.
our hero slides the pawn across the board, from G4 to G5, and with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to H5, while rat's king advances from G8 to G7.
our hero advances the king from H5 to G4, and rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to H8, and right after that our hero's king takes H5, leaving G4 behind. Rat answers by moving the knight from D2 to F3; then our hero slides the king across the board, from H5 to H6.
With dungeon cunning, Rat brings the knight to G5. From H6 to G5, our hero's king swallows Rat's knight.
Rat's king advances from H8 to G7. our hero advances the king from G5 to F5, while rat sets the pawn on C5, watching every square.
From F5 to E5, our hero's king swallows Rat's pawn.
Rat moves the king from G7 to G6 and topples our hero's pawn.
our hero's king takes D5, leaving E5 behind. Rat answers by moving the king from G6 to G5. From D5 to C4, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G6. A clean strike: our hero's king topples the pawn on C5.
Rat's king advances from G6 to G7. our hero advances the king from C5 to B5, and rat sets the king on H6, watching every square.
A clean strike: our hero's king topples the pawn on A5.
From the dark, Rat pushes the king to H5, and right after that our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from H5 to G6; then our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to B5, and rat's king advances from H6 to H7.
our hero advances the king from B5 to C6, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on D7.
From the dark, Rat pushes the king to H7; then our hero's king takes E7, leaving D7 behind. Rat answers by moving the king from H7 to G6, and right after that our hero slides the king across the board, from E7 to D6.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to E5, while rat's king advances from H7 to G6.
our hero advances the king from E5 to F4, and rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Rat pushes the king to H5, and right after that our hero's king takes F4, leaving F5 behind. Rat answers by moving the king from H5 to G6; then our hero slides the king across the board, from F4 to E5.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to F5, and rat's king advances from H6 to H5.
our hero advances the king from F5 to F4, while rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Rat pushes the king to G7; then our hero's king takes F5, leaving G4 behind. Rat answers by moving the king from G7 to F8, and right after that our hero slides the king across the board, from F5 to F6.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to G6, while rat's king advances from G8 to F8.
our hero advances the king from G6 to H7, and rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Rat pushes the king to F7, and right after that our hero's king takes H6, leaving H7 behind. Rat answers by moving the king from F7 to E8; then our hero slides the pawn across the board, from A4 to A5.
Rat advances to E7 and claims our pawn.
With a steady hand, our hero brings the pawn to A6, and rat's king advances from E7 to E8. our hero advances the pawn from A6 to A7, while rat sets the king on D8, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E7; then our hero's queen takes D5, leaving A8 behind. Rat answers by moving the king from E7 to E8.
From H5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F8. Check: our hero tightens the net by bringing the queen to F7.
Rat advances to F7 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 24 s
- Moves
- 140
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 11 / 16
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (140 moves) lasted longer than 94% of the games on this floor.