Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival pawn on C5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's pawn takes B3, leaving B2 behind. Rat answers by moving the king from E8 to D8. From C1 to A3, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to G5. A clean strike: our hero's bishop topples the pawn on C5.
Rat's king advances from D8 to E8. our hero advances the pawn from A2 to A4. In that instant, Backstab: one of Rat's pieces vanishes without a trace.
Rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on A5, and right after that from the dark, Rat pushes the king to F7.
our hero's pawn takes A6, leaving A5 behind; then rat answers by moving the pawn from D7 to D6. our hero slides the bishop across the board, from C5 to D4.
With dungeon cunning, Rat brings the pawn to C5, and with a steady hand, our hero brings the bishop to C3. Rat's king advances from F7 to E7, while our hero advances the pawn from A6 to A7.
Rat sets the pawn on E5, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the pawn to C6. our hero's rook takes A6, leaving A1 behind, and right after that rat answers by moving the pawn from G5 to G4.
Check: our hero tightens the net by bringing the queen to B7.
With dungeon cunning, Rat brings the king to E6. A clean strike: our hero's rook topples the pawn on C6.
Rat's king advances from E6 to F6, and our hero advances the queen from B7 to C8. Rat sets the king on E7, watching every square.
Check: our hero tightens the net by bringing the rook to C7.
From the dark, Rat pushes the king to F6. our hero gives check with the queen on D8.
Rat answers by moving the king from F6 to E6, while our hero slides the pawn across the board, from E2 to E4. our hero activates Backstab and silently removes a threat from Rat.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the knight to E2, while rat's pawn advances from G4 to G3.
A clean strike: our hero's knight topples the pawn on G3.
Rat advances to B3 and claims our pawn.
Without hurry or fear, our hero places the knight on F5. Rat moves the pawn from B3 to C2 and topples our hero's pawn.
our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 43 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 2
- Material captured (hero / opponent)
- 4 / 2
- First capture
- move 1
- Skills used
- 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.