Battle chronicle
In the depths of Sewers, our hero faces Slug.
Slug advances its king to D5 and claims our queen.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
From A2 to B3, our hero's pawn swallows Slug's knight.
Slug answers by moving the bishop from E4 to C6. A clean strike: our hero's pawn topples the pawn on C3.
With dungeon cunning, Slug brings the king to F8. Check: our hero tightens the net by bringing the bishop to H6.
Slug's king advances from F8 to E7. our hero gives check with the bishop on G5.
Slug sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the king to C8; then our hero's pawn takes H5, leaving H4 behind.
Slug answers by moving the pawn from C5 to C4. From B3 to C4, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the bishop to F3. With a steady hand, our hero brings the pawn to H6. Slug advances to C4 and claims our pawn.
our hero advances the pawn from H6 to H7, and slug sets the king on D7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Slug pushes the king to C7, and right after that our hero's queen takes H3, leaving H8 behind. Slug answers by moving the bishop from F3 to G2.
A clean strike: our hero's queen topples the bishop on G2.
With dungeon cunning, Slug brings the pawn to G3. From G2 to G3, our hero's queen swallows Slug's pawn.
Slug's king advances from C7 to D7. our hero advances the queen from G3 to F3, while slug sets the pawn on D5, watching every square.
By taking the pawn on F7, our hero drives Slug into check.
From the dark, Slug pushes the king to D6; then our hero's queen takes B7, leaving F7 behind. Slug answers by moving the king from D6 to E6.
By taking the pawn on B6, our hero drives Slug into check.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the queen to D4, while slug's king advances from F7 to E6.
By taking the pawn on D5, our hero drives Slug into check.
Slug moves the king from E6 to D5 and topples our hero's queen.
Without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the king to E5. Check: our hero tightens the net by bringing the pawn to F4.
Slug answers by moving the king from E5 to D6; then our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Slug brings the king to E5.
With a steady hand, our hero brings the pawn to F6, and slug's king advances from E5 to D5. our hero advances the pawn from F6 to F7, while slug sets the king on C6, watching every square.
Promotion: on F8, our hero turns a pawn into a queen.
From the dark, Slug pushes the king to B7; then our hero's queen takes C5, leaving F8 behind. Slug answers by moving the king from B7 to A8.
From C5 to C4, our hero's queen swallows Slug's pawn.
With dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the queen to B4, while slug's king advances from A7 to A6.
our hero advances the pawn from C3 to C4, and slug sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Slug pushes the king to A6, and right after that our hero's pawn takes C6, leaving C5 behind. Slug answers by moving the king from A6 to A7; then our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Slug brings the king to A8. Promotion: on C8, our hero turns a pawn into a queen.
Slug's king advances from A8 to A7. our hero gives check with the queen on C7.
Slug sets the king on A8, watching every square. Mate. our hero's queen on A5 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 47 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 10
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1566 finished games (624 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 64% of the games on this floor.