Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the pawn leaps from B2 to C3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
A cruel blow: Slug's pawn captures our hero's pawn on C2.
our hero's king takes E2, leaving E1 behind. Slug answers by moving the knight from F6 to D5, and our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Slug brings the king to D7. our hero claims the enemy pawn by landing on C5.
Slug's pawn falls on C5 and tears the pawn from our hero.
our hero advances the king from E2 to D2; then slug sets the pawn on F5, watching every square. our hero claims the enemy pawn by landing on C2.
From the dark, Slug pushes the pawn to B4. our hero captures the enemy pawn: the pawn leaps from C3 to B4.
After toppling the pawn on B4, Slug threatens our hero's king.
our hero slides the king across the board, from C2 to B3, and right after that with dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the king to C4; then slug's knight advances from B4 to D5.
our hero advances the pawn from F2 to F4. Slug gives check with the knight on B6.
Without hurry or fear, our hero places the king on B5. From the dark, Slug pushes the knight to D7, while our hero's king takes C6, leaving B5 behind.
Check from Slug: the knight plants itself on B8.
our hero slides the king across the board, from C6 to C7. Slug gives check with the knight on A6.
With a steady hand, our hero brings the king to B6, and right after that slug's knight advances from A6 to B4. our hero advances the king from B6 to B5; then slug sets the knight on D5, watching every square.
Without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the pawn to E3, and our hero's king takes B5, leaving C6 behind.
A cruel blow: Slug's knight captures our hero's pawn on F4.
our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Slug brings the knight to D5. With a steady hand, our hero brings the pawn to G3; then slug's king advances from E6 to F6.
our hero advances the bishop from E3 to D2. Slug's knight reaches C7 and threatens our hero's king.
Without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the pawn to F4. our hero claims the enemy knight by landing on C7.
Slug answers by moving the king from F6 to G7. our hero captures the enemy pawn: the pawn leaps from G3 to F4.
With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the king to D6, and right after that slug's pawn advances from C5 to C4.
our hero captures the enemy pawn: the king leaps from D6 to D5.
Slug sets the king on F6, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Slug pushes the pawn to G3, and our hero's king takes D4, leaving C4 behind. Slug answers by moving the king from F6 to G7, while our hero slides the bishop across the board, from D2 to E3.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the king to D5; then slug's king advances from F6 to G6.
our hero advances the king from D5 to E5, and right after that slug sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on F5.
From the dark, Slug pushes the king to G7. Check: our hero tightens the net by bringing the pawn to F6.
Slug answers by moving the king from G7 to G8, and our hero slides the king across the board, from E5 to E6. With dungeon cunning, Slug brings the king to F8.
With a steady hand, our hero brings the pawn to F7, and right after that slug's king advances from F8 to G7. our hero advances the king from E6 to E7; then slug sets the king on G6, watching every square.
our hero's pawn crowns on F8 and becomes a queen.
From the dark, Slug pushes the king to H7, and our hero's king takes F7, leaving E7 behind. Slug answers by moving the pawn from G3 to G2.
our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 13 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 13 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1566 finished games (624 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.