Battle chronicle
In the depths of Sewers, our hero faces Slug.
A cruel blow: Slug's king captures our hero's queen on E8.
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
From C2 to B3, our hero's pawn swallows Slug's knight.
Slug moves the pawn from C3 to B2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on B2.
Slug sets the bishop on A8, watching every square, and right after that without hurry or fear, our hero places the bishop on G7. From the dark, Slug pushes the bishop to D5; then our hero's pawn takes D4, leaving D2 behind.
Slug advances to B3 and claims our pawn.
From D4 to C5, our hero's pawn swallows Slug's pawn.
Slug moves the pawn from B6 to C5 and topples our hero's pawn.
With a steady hand, our hero brings the king to D2, while slug's king advances from E8 to D7. our hero advances the king from D2 to C3, and slug sets the king on D8, watching every square.
A clean strike: our hero's king topples the bishop on B3.
From the dark, Slug pushes the king to D7, and right after that our hero's king takes C3, leaving B3 behind. Slug answers by moving the king from D7 to E6; then our hero slides the king across the board, from C3 to D3.
With dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the king to C4, and slug's king advances from E6 to D7.
our hero advances the king from C4 to B5, while slug sets the king on D8, watching every square. Without hurry or fear, our hero places the king on C6.
From the dark, Slug pushes the king to E7; then our hero's pawn takes G3, leaving G2 behind. Slug answers by moving the pawn from F7 to F6, and right after that our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Slug brings the pawn to B3. By taking the pawn on F6, our hero drives Slug into check.
Slug's king advances from E7 to F8. From C6 to D6, our hero's king swallows Slug's pawn.
Slug sets the pawn on C4, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the king to F7, and right after that our hero's bishop takes E5, leaving F6 behind.
Slug answers by moving the king from F7 to E7. A clean strike: our hero's king topples the pawn on C4.
With dungeon cunning, Slug brings the pawn to B2. From E5 to B2, our hero's bishop swallows Slug's pawn.
Slug's king advances from E7 to F7. our hero advances the king from C4 to D5, while slug sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the king to H6; then our hero's pawn takes E4, leaving E3 behind.
Slug answers by moving the king from H6 to H7, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Slug brings the king to H8.
our hero gives check with the pawn on E6.
Slug's king advances from H8 to G8. our hero advances the pawn from E6 to E7, and slug sets the king on F7, watching every square.
Promotion: on E8, our hero turns a pawn into a queen.
Slug advances to E8 and claims our queen.
our hero's king takes D6, leaving D5 behind. Slug answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from F4 to F5.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to E5, and slug's king advances from F7 to G8.
our hero advances the pawn from F5 to F6, while slug sets the king on H7, watching every square. Without hurry or fear, our hero places the king on E6.
From the dark, Slug pushes the king to G8. Check: our hero tightens the net by bringing the pawn to F7.
Slug answers by moving the king from G8 to H7, and right after that our hero slides the king across the board, from E6 to E7. With dungeon cunning, Slug brings the king to G6.
Promotion: on F8, our hero turns a pawn into a queen.
Slug's king advances from G6 to G5. our hero advances the queen from F8 to F2, and slug sets the king on H6, watching every square.
Without hurry or fear, our hero places the queen on D4. From the dark, Slug pushes the king to H5. From D5, our hero's queen forces Slug to defend.
Slug answers by moving the king from H5 to H6; then our hero slides the bishop across the board, from B2 to F6. With dungeon cunning, Slug brings the king to H7.
With a steady hand, our hero brings the queen to D4, and slug's king advances from H7 to G6. By taking the pawn on G4, our hero drives Slug into check.
Slug sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to H4.
From the dark, Slug pushes the king to G6; then our hero's pawn takes G4, leaving G3 behind.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 14 s
- Moves
- 87
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 13 / 12
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 83% of the games on this floor.