Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival queen on C1.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
A cruel blow: Slug's pawn captures our hero's pawn on C2.
our hero's king takes D2, leaving E1 behind. Slug answers by moving the bishop from E4 to F5, and our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Slug brings the pawn to B4. our hero claims the enemy pawn by landing on B4.
Slug's king advances from E8 to D7. our hero captures the enemy pawn: the pawn leaps from B4 to C5.
A cruel blow: Slug's pawn captures our hero's pawn on C5.
Without hurry or fear, our hero places the pawn on H3. From the dark, Slug pushes the pawn to G3, and our hero's pawn takes F3, leaving F2 behind.
Slug answers by moving the king from D7 to D6, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Slug brings the bishop to E6.
With a steady hand, our hero brings the pawn to F4. On C1, Slug promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on C1.
Slug sets the king on C7, watching every square, and without hurry or fear, our hero places the pawn on F5. From the dark, Slug pushes the bishop to C8, while our hero's pawn takes H4, leaving H3 behind.
Slug answers by moving the bishop from C8 to D7, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the king to D6.
With a steady hand, our hero brings the pawn to H6, and right after that slug's king advances from D6 to E7. our hero advances the pawn from H6 to H7; then slug sets the bishop on E6, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
Slug's bishop falls on F5 and tears the pawn from our hero.
our hero captures the enemy bishop: the pawn leaps from E4 to F5.
Slug answers by moving the king from E7 to D7, while our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Slug brings the pawn to C4.
our hero captures the enemy pawn: the pawn leaps from B3 to C4.
Slug's king advances from D7 to D6. From H6, our hero's queen forces Slug to defend.
Slug sets the king on C5, watching every square, and without hurry or fear, our hero places the queen on H4. From the dark, Slug pushes the king to B4.
our hero claims the enemy pawn by landing on G3.
Slug answers by moving the king from B4 to A5, and our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Slug brings the king to A6.
With a steady hand, our hero brings the pawn to C5, and right after that slug's king advances from A6 to B7. our hero captures the enemy pawn: the pawn leaps from C5 to B6.
Slug sets the king on A6, watching every square, while without hurry or fear, our hero places the queen on E3. From the dark, Slug pushes the king to B5, and our hero's pawn takes B7, leaving B6 behind.
Slug answers by moving the king from B5 to A6. our hero's pawn crowns on B8 and becomes a queen.
With dungeon cunning, Slug brings the king to A5. From E5, our hero's queen forces Slug to defend.
Slug's king advances from A5 to A6. Check: our hero tightens the net by bringing the queen to B5.
Slug sets the king on A7, watching every square. our hero gives check with the queen on A5.
From the dark, Slug pushes the king to B7. Mate. our hero's queen on C7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 32 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 18 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 55% of the games on this floor.