Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
Slug advances its king to C8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Slug.
Loading…
The battle, move by move
our hero claims the enemy bishop by landing on C3.
Slug's pawn falls on A2 and tears the pawn from our hero.
our hero slides the pawn across the board, from B2 to B3. On A1, Slug promotes and gains a reinforcing bishop.
With a steady hand, our hero brings the bishop to B2, and right after that slug's pawn advances from E4 to E3. our hero captures the enemy bishop: the bishop leaps from B2 to A1.
Slug sets the knight on G8, watching every square. our hero claims the enemy pawn by landing on E3.
From the dark, Slug pushes the king to D7, and our hero's pawn takes C4, leaving C3 behind. Slug answers by moving the pawn from B5 to B4, while our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Slug brings the king to E6. our hero captures the enemy pawn: the pawn leaps from C3 to B4.
Slug's knight advances from G8 to E7. our hero claims the enemy pawn by landing on C5.
Slug's pawn falls on C5 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the knight to G6, while our hero's pawn takes E5, leaving E4 behind.
Slug's knight falls on E5 and tears the pawn from our hero.
our hero captures the enemy knight: the bishop leaps from A1 to E5.
With dungeon cunning, Slug brings the king to E7. our hero captures the pawn on D6 and leaves Slug in check.
Slug's king advances from E7 to E8. our hero captures the enemy pawn: the bishop leaps from D6 to C5.
Slug sets the pawn on F5, watching every square, while without hurry or fear, our hero places the bishop on F2. From the dark, Slug pushes the king to D7, and our hero's pawn takes C5, leaving C4 behind.
Slug answers by moving the pawn from F5 to F4, while our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Slug brings the king to C7.
With a steady hand, our hero brings the pawn to B5; then slug's king advances from C7 to B8. our hero advances the pawn from B5 to B6, and right after that slug sets the king on A8, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Slug pushes the king to B8. Check: our hero tightens the net by bringing the pawn to C7.
Slug answers by moving the king from B8 to C8, and our hero slides the bishop across the board, from F2 to D4. With dungeon cunning, Slug brings the king to B7.
With a steady hand, our hero brings the bishop to C3. Slug's king falls on B6 and tears the pawn from our hero.
our hero advances the bishop from C3 to D2; then slug sets the king on B7, watching every square. our hero's pawn crowns on C8 and becomes a queen.
Slug's king falls on C8 and tears the queen from our hero.
our hero captures the enemy pawn: the bishop leaps from D2 to F4.
Slug answers by moving the king from C8 to D7, while our hero slides the king across the board, from E1 to F2. With dungeon cunning, Slug brings the king to C6.
With a steady hand, our hero brings the king to G3; then slug's king advances from C6 to B6. our hero claims the enemy pawn by landing on G4.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 3 s
- Moves
- 57
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 16 / 13
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 46% of the games on this floor.