Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's bishop lands on E3 and defeats Slug's queen!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from F2 to G3.

From the dark, Slug pushes the pawn to C2, while our hero's bishop takes D2, leaving C1 behind. On C1, Slug promotes and gains a reinforcing rook.

our hero captures the enemy rook: the bishop leaps from D2 to C1.

With dungeon cunning, Slug brings the bishop to A3. our hero claims the enemy bishop by landing on A3.

Slug's pawn advances from D7 to D6. our hero advances the king from E1 to F2; then slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the king to F7, and our hero's king takes E4, leaving E3 behind.

Slug's pawn reaches D5 and threatens our hero's king.

our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Slug brings the king to G7. our hero captures the enemy pawn: the king leaps from E5 to E6.

Slug's pawn advances from H6 to H5. our hero claims the enemy pawn by landing on D5.

Slug sets the king on F6, watching every square, and without hurry or fear, our hero places the king on E4. From the dark, Slug pushes the pawn to H6, while our hero's king takes F4, leaving E4 behind.

Slug gives check with the pawn on E5.

our hero slides the king across the board, from F4 to E4; then with dungeon cunning, Slug brings the king to G5. our hero claims the enemy pawn by landing on E5.

Slug's king advances from G5 to G6. our hero advances the king from E5 to F4; then slug sets the king on F6, watching every square.

Check: our hero tightens the net by bringing the bishop to B2.

From the dark, Slug pushes the king to E7, and our hero's king takes F5, leaving F4 behind. Slug answers by moving the king from E7 to F8, while our hero slides the king across the board, from F5 to G6.

With dungeon cunning, Slug brings the pawn to H4. our hero captures the enemy pawn: the pawn leaps from G3 to H4.

Slug's king advances from F8 to G8. our hero claims the enemy pawn by landing on H6.

Slug sets the king on F7, watching every square, and without hurry or fear, our hero places the king on G5. From the dark, Slug pushes the pawn to G3, while our hero's king takes G4, leaving G5 behind.

Slug answers by moving the pawn from G3 to G2, and our hero slides the king across the board, from G4 to G3. On G1, Slug promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to H3, and right after that slug's king advances from F7 to E7. our hero advances the bishop from B2 to D4.

Slug's queen reaches E3 and threatens our hero's king.

our hero claims the enemy queen by landing on E3.

From the dark, Slug pushes the king to F6, and our hero's pawn takes H5, leaving H4 behind. Slug answers by moving the king from F6 to G7.

Check: our hero tightens the net by bringing the pawn to H6.

With dungeon cunning, Slug brings the king to H8. With a steady hand, our hero brings the king to H4; then slug's king advances from H8 to H7.

our hero advances the king from H4 to H5, and right after that slug sets the king on G8, watching every square. Without hurry or fear, our hero places the king on G6.

From the dark, Slug pushes the king to H8, while our hero's king takes F7, leaving G6 behind. Slug answers by moving the king from H8 to H7, and our hero slides the king across the board, from F7 to F8.

With dungeon cunning, Slug brings the king to H8. With a steady hand, our hero brings the king to F7, and right after that slug's king advances from H8 to H7.

our hero advances the king from F7 to F8; then slug sets the king on H8, watching every square. Without hurry or fear, our hero places the king on F7.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 10 s
Moves
71
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
26 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 66% of the games on this floor.

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