Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its knight from F6 to E4 and topples our hero's pawn!

Checkmate. Rat defeats our hero on this floor.

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The battle, move by move

our hero's pawn takes E3, leaving E2 behind. A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to C3; then rat's pawn advances from A4 to A3.

our hero advances the pawn from D2 to D4, and right after that rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on F1.

On B1, Rat promotes and gains a reinforcing queen.

our hero's king takes E2, leaving F1 behind. After toppling the pawn on A2, Rat threatens our hero's king.

our hero slides the king across the board, from E2 to D1; then with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to E4.

Rat's queen reaches B3 and threatens our hero's king.

our hero advances the king from D1 to E2. Check from Rat: the queen plants itself on C2.

Without hurry or fear, our hero places the king on E3. Rat gives check with the queen on D3.

our hero's king takes F4, leaving E3 behind. Rat's pawn reaches G5 and threatens our hero's king.

our hero claims the enemy pawn by landing on G5.

Check from Rat: the knight plants itself on H7.

With a steady hand, our hero brings the king to F5; then rat's knight advances from H7 to F6. our hero advances the king from F5 to G5.

After toppling the pawn on E4, Rat threatens our hero's king.

Without hurry or fear, our hero places the king on G6. Check from Rat: the knight plants itself on F6.

our hero's king takes H6, leaving G6 behind. Rat answers by moving the pawn from A3 to A2, and our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the queen to C2. With a steady hand, our hero brings the pawn to H5. Check from Rat: the queen plants itself on H7.

our hero advances the king from H6 to G5. Rat gives check with the queen on G8.

Without hurry or fear, our hero places the king on F4. After toppling the pawn on H5, Rat threatens our hero's king.

our hero's king takes E4, leaving F4 behind. Mate. Rat closes the net and our hero falls on E6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 58 s
Moves
42
How it ended
checkmate
Captures (hero / opponent)
1 / 4
Material captured (hero / opponent)
1 / 4
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (42 moves) lasted longer than 22% of the games on this floor.

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