Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's king lands on E2 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the king to F8, while our hero's bishop takes C3, leaving B2 behind.
Rat answers by moving the knight from D7 to F6. our hero captures the enemy pawn: the bishop leaps from C3 to A5.
With dungeon cunning, Rat brings the knight to E8. With a steady hand, our hero brings the bishop to C3, and right after that rat's pawn advances from C6 to C5.
our hero advances the bishop from C3 to A5; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on H3.
Rat's pawn falls on H3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to H3.
Rat answers by moving the king from G7 to H6, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Rat brings the king to H5.
With a steady hand, our hero brings the knight to E5; then rat's pawn advances from C4 to C3. our hero advances the knight from E5 to C6, and right after that rat sets the pawn on C4, watching every square.
our hero captures the enemy pawn: the knight leaps from C6 to E7.
From the dark, Rat pushes the king to H4. our hero claims the enemy pawn by landing on C3.
Rat answers by moving the king from H4 to G5, and our hero slides the bishop across the board, from A5 to B4. With dungeon cunning, Rat brings the king to H5.
With a steady hand, our hero brings the king to D2, and right after that rat's knight advances from E8 to F6. our hero advances the king from D2 to E3; then rat sets the knight on E8, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the knight to G7. our hero captures the enemy pawn: the king leaps from D4 to C4.
Rat answers by moving the knight from G7 to E6, while our hero slides the king across the board, from C4 to D3. With dungeon cunning, Rat brings the knight to F8.
With a steady hand, our hero brings the king to D2; then rat's knight advances from F8 to H7. our hero advances the bishop from B4 to A5, and right after that rat sets the king on H4, watching every square.
our hero captures the enemy pawn: the bishop leaps from A5 to C7.
From the dark, Rat pushes the king to H5, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from H5 to H4, and our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to A4. Rat's king falls on H3 and tears the pawn from our hero.
our hero advances the pawn from A5 to A6; then rat sets the king on G4, watching every square. Without hurry or fear, our hero places the pawn on A7.
Rat gives check with the knight on E4.
our hero's king takes E3, leaving D2 behind. A cruel blow: Rat's knight captures our hero's pawn on C3.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to H3. With a steady hand, our hero brings the bishop to E5.
A cruel blow: Rat's knight captures our hero's pawn on E2.
our hero claims the enemy knight by landing on E2.
Rat sets the king on H4, watching every square. our hero gives check with the queen on E4.
From the dark, Rat pushes the king to H3, while our hero's bishop takes F4, leaving E5 behind. Rat answers by moving the king from H3 to G4.
Check: our hero tightens the net by bringing the pawn to F3.
With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the king to F2, and right after that rat's king advances from H4 to H5.
our hero advances the king from F2 to G3; then rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the knight on F5.
From the dark, Rat pushes the king to G6. our hero gives check with the queen on E6.
Rat answers by moving the king from G6 to H5, while our hero slides the queen across the board, from E6 to G8. With dungeon cunning, Rat brings the pawn to G4.
our hero delivers the final mate from H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 29 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.