Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's king lands on F2 and defeats Slug's knight!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

With dungeon cunning, Slug brings the knight to H5. From C2 to B3, our hero's pawn swallows Slug's pawn.

Slug's pawn advances from F7 to F5. our hero advances the pawn from E2 to E3, while slug sets the knight on F6, watching every square.

Without hurry or fear, our hero places the knight on E2. From the dark, Slug pushes the king to F8; then our hero's knight takes F4, leaving E2 behind.

Slug answers by moving the knight from F6 to H7, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Slug brings the king to E8.

A clean strike: our hero's pawn topples the pawn on G4.

Slug's knight advances from H7 to F6. From G4 to F5, our hero's pawn swallows Slug's pawn.

Slug sets the pawn on B4, watching every square. A clean strike: our hero's pawn topples the pawn on B4.

From the dark, Slug pushes the knight to G8. From B4 to C5, our hero's pawn swallows Slug's pawn.

Slug answers by moving the pawn from B6 to B5. A clean strike: our hero's pawn topples the pawn on D6.

With dungeon cunning, Slug brings the knight to F6. With a steady hand, our hero brings the knight to E6, and slug's king advances from E8 to F7.

Check: our hero tightens the net by bringing the knight to G5.

Slug sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the pawn on D7. From the dark, Slug pushes the king to G7.

Promotion: on D8, our hero turns a pawn into a queen.

Slug answers by moving the knight from F6 to G4, and right after that our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Slug brings the knight to E5.

With a steady hand, our hero brings the pawn to B3, while slug's knight advances from E5 to G4. From B2, our hero's bishop forces Slug to defend.

Slug sets the king on H6, watching every square; then without hurry or fear, our hero places the queen on G8. Slug advances to F2 and claims our pawn.

From E1 to F2, our hero's king swallows Slug's knight.

Slug answers by moving the king from H6 to H5. From H1, our hero's rook forces Slug to defend.

With dungeon cunning, Slug brings the king to G4. With a steady hand, our hero brings the queen to G6.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 0 s
Moves
43
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 25% of the games on this floor.

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