Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero answers with fury: the bishop leaps from B2 to C3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on G3.
Slug advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Slug's pawn.
Slug's pawn advances from E5 to E4. our hero advances the pawn from E2 to E3. Check from Slug: the bishop plants itself on B4.
Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to D8; then our hero's pawn takes C3, leaving C2 behind.
Slug advances to C3 and claims our pawn.
From B2 to C3, our hero's bishop swallows Slug's bishop.
With dungeon cunning, Slug brings the pawn to D6. With a steady hand, our hero brings the pawn to F4. Slug captures the pawn on F3 and puts our hero in check.
our hero advances the king from E2 to F2, and slug sets the king on E8, watching every square. A clean strike: our hero's knight topples the pawn on F3.
From the dark, Slug pushes the pawn to E5, and right after that our hero's knight takes H4, leaving F3 behind. Slug answers by moving the king from E8 to F8; then our hero slides the knight across the board, from H4 to F5.
With dungeon cunning, Slug brings the king to F7. By taking the pawn on H6, our hero drives Slug into check.
Slug's king advances from F7 to F8. A clean strike: our hero's knight topples the pawn on G4.
Slug sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Slug pushes the king to E8; then our hero's pawn takes A5, leaving A4 behind.
Slug answers by moving the pawn from H7 to H5, and right after that our hero slides the knight across the board, from G4 to H2. With dungeon cunning, Slug brings the king to D7.
With a steady hand, our hero brings the pawn to A6, while slug's king advances from D7 to C7. our hero gives check with the bishop on A5.
Slug sets the king on B8, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Slug pushes the king to C8, and right after that our hero's knight takes G5, leaving F3 behind.
Slug answers by moving the pawn from H5 to H4. A clean strike: our hero's pawn topples the pawn on H4.
With dungeon cunning, Slug brings the king to B8. With a steady hand, our hero brings the pawn to H5, and slug's pawn advances from E5 to E4.
A clean strike: our hero's knight topples the pawn on E4.
Slug sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the pawn to D5; then our hero's knight takes C5, leaving E4 behind.
Slug answers by moving the pawn from E7 to E6. From C5 to E6, our hero's knight swallows Slug's pawn.
With dungeon cunning, Slug brings the king to B8. With a steady hand, our hero brings the pawn to H7, while slug's king advances from B8 to A7.
our hero advances the knight from E6 to C7, and slug sets the pawn on D4, watching every square. A clean strike: our hero's pawn topples the pawn on D4.
From the dark, Slug pushes the king to B8, and right after that our hero's knight takes D5, leaving C7 behind. Slug answers by moving the king from B8 to C8.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the queen to B8, and slug's king advances from D7 to E6.
our hero advances the queen from B8 to D8, while slug sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Slug pushes the king to G6. Promotion: on A8, our hero turns a pawn into a queen.
Slug answers by moving the king from G6 to H6. our hero gives check with the queen on H8.
With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the queen to F8, while slug's king advances from G6 to G5.
Check: our hero tightens the net by bringing the queen to G8.
Slug sets the king on H4, watching every square. And it is checkmate: our hero ends the game on H6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 4 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 73% of the games on this floor.