Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival bishop on C3.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy bishop by landing on C3.
Slug answers by moving the pawn from E4 to E3. our hero captures the enemy pawn: the pawn leaps from C2 to B3.
With dungeon cunning, Slug brings the pawn to C4. our hero claims the enemy pawn by landing on C4.
Slug's king advances from E8 to F8. our hero captures the enemy pawn: the pawn leaps from C4 to B5.
Slug sets the king on E7, watching every square. our hero claims the enemy pawn by landing on E3.
From the dark, Slug pushes the pawn to D5. our hero captures the enemy pawn: the bishop leaps from E3 to B6.
Slug answers by moving the king from E7 to D6, while our hero slides the bishop across the board, from B6 to D4. With dungeon cunning, Slug brings the knight to H7.
With a steady hand, our hero brings the pawn to C4; then slug's king advances from D6 to D7. our hero claims the enemy pawn by landing on D5.
Slug sets the king on D6, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the king to D7, while our hero's pawn takes B6, leaving B5 behind.
Slug answers by moving the knight from H7 to G5, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Slug brings the knight to E4.
our hero gives check with the pawn on E6.
Slug's king advances from D7 to C8. our hero captures the enemy pawn: the pawn leaps from E6 to F7.
Slug sets the king on B7, watching every square. our hero's pawn crowns on F8 and becomes a queen.
From the dark, Slug pushes the knight to C3. our hero captures the enemy knight: the pawn leaps from B2 to C3.
Slug answers by moving the pawn from G4 to G3. our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Slug brings the king to A6. With a steady hand, our hero brings the pawn to A4; then slug's king advances from A6 to B7.
our hero advances the queen from F8 to D6, and right after that slug sets the king on A6, watching every square. From B7, our hero's pawn forces Slug to defend.
A cruel blow: Slug's king captures our hero's pawn on B7.
Check: our hero tightens the net by bringing the rook to B1.
Slug answers by moving the king from B7 to A8. And it is checkmate: our hero ends the game on A6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 25% of the games on this floor.