Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from E1 to D2 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
Loading…
The battle, move by move
From C1 to A3, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the pawn to E6; then our hero's bishop takes B2, leaving A3 behind. Rat answers by moving the king from E8 to E7, and right after that our hero slides the bishop across the board, from B2 to G7.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3. Rat advances to D3 and claims our pawn.
From C2 to D3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on G3, watching every square. A clean strike: our hero's pawn topples the pawn on G3.
From the dark, Rat pushes the pawn to A4, and right after that our hero's bishop takes B2, leaving G7 behind. Rat answers by moving the pawn from E6 to E5; then our hero slides the pawn across the board, from D3 to D4.
With dungeon cunning, Rat brings the king to E8. From D4 to E5, our hero's pawn swallows Rat's pawn.
Rat's king advances from E8 to E7. our hero advances the pawn from H2 to H4, while rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to C4; then our hero's bishop takes C3, leaving B2 behind.
Rat answers by moving the king from E7 to F7, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to F8.
A clean strike: our hero's pawn topples the pawn on G6.
Rat's knight advances from C4 to D2. From E1 to D2, our hero's king swallows Rat's knight.
Rat sets the king on G7, watching every square. From E6, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to H6, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from A4 to A3.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the bishop to H8, and rat's pawn advances from C5 to C4.
Check: our hero tightens the net by bringing the bishop to G7.
Rat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on E7. Rat moves the king from G5 to G4 and topples our hero's pawn.
Promotion: on E8, our hero turns a pawn into a queen.
Rat gives check with the pawn on C3.
From D2 to C3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G3. our hero gives check with the queen on E3.
Rat's king advances from G3 to H2. our hero advances the queen from E3 to F2, and rat sets the king on H1, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to C5, and right after that our hero's pawn takes E4, leaving E3 behind.
Rat answers by moving the king from H1 to H2; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to H1.
With a steady hand, our hero brings the pawn to E6, and rat's pawn advances from C5 to C4. A clean strike: our hero's king topples the pawn on C4.
Rat sets the king on H2, watching every square, and right after that without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to H1.
our hero delivers the final mate from H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 17 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.