Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the queen leaps from G8 to F8 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
Loading…
The battle, move by move
our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from G4 to G3.
A clean strike: our hero's pawn topples the pawn on G3.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to F4, and rat's knight advances from D7 to B8.
A clean strike: our hero's pawn topples the pawn on G5.
Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. Rat moves the pawn from A3 to B2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on B2.
Rat answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the knight to D7.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's knight advances from D7 to F8. our hero advances the bishop from B2 to G7, and rat sets the pawn on E6, watching every square.
By taking the knight on F8, our hero drives Rat into check.
From the dark, Rat pushes the king to D7, and right after that our hero's knight takes F3, leaving G1 behind. Rat answers by moving the pawn from A5 to A4; then our hero slides the knight across the board, from F3 to G5.
With dungeon cunning, Rat brings the pawn to E5. From G7 to E5, our hero's bishop swallows Rat's pawn.
Rat's pawn advances from A4 to A3. A clean strike: our hero's queen topples the pawn on C5.
Rat sets the king on C8, watching every square. From C5 to A3, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the pawn to C5. A clean strike: our hero's queen topples the pawn on C5.
Rat answers by moving the pawn from C7 to C6. By taking the pawn on C6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to D8. our hero gives check with the knight on F7.
Rat's king advances from D8 to E7. From F6, our hero's queen forces Rat to defend.
Rat sets the king on F8, watching every square. Check: our hero tightens the net by bringing the knight to D6.
From the dark, Rat pushes the king to G8. And it is checkmate: our hero ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 4 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.