Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the pawn leaps from E4 to F5 and captures the enemy queen.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero advances the pawn from E2 to E4. A cruel blow: Rat's pawn captures our hero's pawn on B2.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the knight to F8, and our hero's king takes E2, leaving D1 behind.

Rat answers by moving the knight from F8 to E6, while our hero slides the king across the board, from E2 to D3. On B1, Rat promotes and gains a reinforcing queen.

With a steady hand, our hero brings the pawn to F3; then rat's queen advances from B1 to B2. our hero claims the enemy pawn by landing on G4.

Rat sets the queen on F6, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to D7, while our hero's king takes B3, leaving C4 behind.

Rat's pawn reaches A4 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from B3 to A4.

With dungeon cunning, Rat brings the queen to F5. our hero claims the enemy queen by landing on F5.

Rat's king advances from D7 to C8. our hero advances the pawn from G4 to G5; then rat sets the knight on F8, watching every square.

our hero claims the enemy pawn by landing on G6.

From the dark, Rat pushes the king to D8, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from F8 to G6.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7. our hero captures the enemy knight: the queen leaps from G8 to G6.

Rat's pawn advances from C5 to C4. our hero advances the queen from G6 to E4, and right after that rat sets the pawn on C5, watching every square.

our hero captures the enemy pawn: the queen leaps from E4 to C4.

From the dark, Rat pushes the king to D8. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the king from D8 to D7, and our hero slides the queen across the board, from C5 to E5. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to G6, and right after that rat's pawn advances from C7 to C6. our hero advances the pawn from G6 to G7; then rat sets the king on D7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the pawn to C5. our hero captures the enemy pawn: the queen leaps from E5 to C5.

Rat answers by moving the pawn from E7 to E5. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the king to C6. From D5, our hero's queen forces Rat to defend.

Rat's king advances from C6 to B6. our hero advances the pawn from G2 to G4, and right after that rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to B6, while our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from B6 to A6, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to A7.

our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from A7 to A6. our hero advances the pawn from H2 to H4; then rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to A6, and our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the king from A6 to A7, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to B6.

Check: our hero tightens the net by bringing the queen to B8.

Rat's king advances from B6 to A6. our hero's pawn crowns on H8 and becomes a queen.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 21 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
19 / 1
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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