Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its king to E5 and claims our queen.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to E5, and our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the king from E8 to D7. our hero claims the enemy pawn by landing on G6.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G7.
Check from Rat: the knight plants itself on F3.
our hero advances the king from E1 to F1. Rat's pawn falls on B2 and tears the pawn from our hero.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to D7. our hero captures the pawn on G4 and leaves Rat in check.
Rat answers by moving the king from D7 to D6. From F4, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the knight to E5. our hero captures the knight on E5 and leaves Rat in check.
Rat's king falls on E5 and tears the queen from our hero.
our hero advances the pawn from G2 to G4; then rat sets the king on F4, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Rat pushes the pawn to E6, and our hero's pawn takes G5, leaving G4 behind. On B1, Rat promotes and gains a reinforcing queen.
our hero slides the king across the board, from F1 to F2. Check from Rat: the queen plants itself on E1.
our hero captures the enemy queen: the king leaps from F2 to E1.
Rat's king advances from F4 to G3. our hero advances the pawn from G5 to G6, and right after that rat sets the king on F4, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to A4. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the pawn from A4 to A3. our hero captures the enemy pawn: the queen leaps from G8 to E6.
With dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on C6.
Rat's king advances from F4 to G3. our hero captures the pawn on C7 and leaves Rat in check.
Rat sets the king on G2, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Rat pushes the king to G1, and our hero's queen takes A4, leaving C4 behind. Rat answers by moving the king from G1 to H1.
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the queen to F8; then rat's king advances from G1 to H2.
our hero gives check with the queen on H8.
Rat sets the king on G1, watching every square, and without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to G2.
Check: our hero tightens the net by bringing the queen to G7.
Rat answers by moving the king from G2 to H3, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to H4.
With a steady hand, our hero brings the pawn to F6, and right after that rat's king advances from H4 to H5. our hero advances the pawn from F6 to F7; then rat sets the king on H4, watching every square.
our hero's pawn crowns on F8 and becomes a queen.
From the dark, Rat pushes the king to H5. Mate. our hero's queen on H8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 19 / 10
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.