Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on E4.

Rat falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from A5 to A4. our hero advances the pawn from C2 to C3, while rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to C4.

A clean strike: our hero's pawn topples the pawn on C4.

Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to G3, while rat's knight advances from D7 to B8. our hero advances the pawn from E4 to E5, and rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the knight to D7, and right after that our hero's king takes E2, leaving F1 behind.

Rat answers by moving the king from E8 to E7; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to F8.

From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat moves the knight from D7 to E5 and topples our hero's pawn.

our hero advances the king from E2 to D1, while rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Rat pushes the king to F7; then our hero's king takes B1, leaving C2 behind. Rat advances to C4 and claims our pawn.

our hero slides the king across the board, from B1 to C1, and with dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to G5, while rat's king advances from F7 to E7.

our hero advances the pawn from H2 to H4, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the king to G7. From H5 to G6, our hero's pawn swallows Rat's pawn.

Rat moves the king from G7 to G6 and topples our hero's pawn.

our hero slides the king across the board, from C1 to B2. Rat advances to G5 and claims our pawn.

With a steady hand, our hero brings the king to C2, and rat's king advances from G5 to F5. our hero gives check with the pawn on G4.

Rat sets the king on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to D7; then our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F4.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's pawn advances from E6 to E5. our hero advances the queen from G8 to B8, and rat sets the knight on C4, watching every square.

Without hurry or fear, our hero places the queen on C7. From the dark, Rat pushes the king to G4. From C7 to C6, our hero's queen swallows Rat's pawn.

Rat gives check with the knight on E3.

our hero slides the king across the board, from C2 to B2, while with dungeon cunning, Rat brings the king to G5. From C6 to A4, our hero's queen swallows Rat's pawn.

Rat's pawn advances from E5 to E4. A clean strike: our hero's queen topples the pawn on E4.

Rat gives check with the knight on D1.

Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the knight to F2; then our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the knight from F2 to D1, and right after that our hero slides the pawn across the board, from A4 to A5. Rat moves the knight from D1 to C3 and topples our hero's pawn.

With a steady hand, our hero brings the queen to C4, while rat's knight advances from C3 to E4. From C4 to E4, our hero's queen swallows Rat's knight.

Rat sets the king on F6, watching every square; then without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from G7 to H6. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the queen to D8, and rat's king advances from G7 to H6.

our hero advances the pawn from A2 to A4. Rat's pawn reaches C4 and threatens our hero's king.

From B3 to C4, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to G7. From D7, our hero's queen forces Rat to defend.

Rat answers by moving the king from G7 to H8. Check: our hero tightens the net by bringing the queen to H4.

With dungeon cunning, Rat brings the king to G8. our hero gives check with the queen on D8.

Rat's king advances from G8 to F7. From F4, our hero's queen forces Rat to defend.

Rat sets the king on G6, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from H7 to G7; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to G6.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from G6 to H7. our hero advances the queen from D8 to E8, while rat sets the king on G7, watching every square.

From G4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to F6. Check: our hero tightens the net by bringing the queen to F8.

Rat answers by moving the king from F6 to E5. And it is checkmate: our hero ends the game on E4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 35 s
Moves
109
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (109 moves) lasted longer than 85% of the games on this floor.

More from floor 1